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use ShiftMissilePos instead of GetMissilePos in the inactive code to …
clang-format check
#7278:
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use ShiftMissilePos instead of GetMissilePos in the inactive code to …
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Bump github/codeql-action from 4.37.7 to 4.37.8 (#35)
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github_actions in /. - Update #1539362180
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introduce MoveMissile to adjust the missiles' position
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introduce MoveMissile to adjust the missiles' position
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introduce MoveMissile to adjust the missiles' position
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introduce MoveMissile to adjust the missiles' position
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rename dx/y parameters of scrollrt_draw_dungeon to sx/y
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rename dx/y parameters of scrollrt_draw_dungeon to sx/y
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rename sx/y parameters of scrollrt_draw_dungeon to x/y
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rename sx/y parameters of scrollrt_draw_dungeon to x/y
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#8603:
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use the grid position of the mage-missiles to check their distance
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use the grid position of the mage-missiles to check their distance
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maintain grid position for players, monsters and missiles
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maintain grid position for players, monsters and missiles
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make MI_Poison a bit more readable
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make MI_Poison a bit more readable
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add SetMissilePos
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