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Breakout game made with C++ and SFML

This project is a 2D Breakout-style game built in C++ with SFML, featuring Separating Axis Theorem (SAT) collision detection between entities. Beyond the classic gameplay, it includes mechanics such as multi-hit blocks, power-up/penalty drops (e.g., speed modifiers, paddle size adjustments), and block behaviors which increase challenge and add variety.

breakout

Controls

Action Input
Move left A
Move right D
Shoot ball Space

Requirements

  • C++17 compatible compiler (GCC 7+, Clang 5+, MSVC 2017+)
  • SFML 3.0.0

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