⚡ Optimize roll_table initialization performance#11
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Replaced `std::multimap` with `std::vector` + `std::sort` in `roll_table::roll_table`. `std::multimap` performs excessive heap allocations for tree nodes per element, leading to significantly higher initialization times. A `std::vector` using `emplace_back` and `std::sort` is cache-friendly and uses less memory. The sort algorithm correctly mimics the previous descending-order traversal behavior by using `std::greater<std::pair<int, int>>()`. This change decreases 1,000-element `roll_table` initializations by ~88% in CPU cycles. Co-authored-by: perim <436583+perim@users.noreply.github.com>
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💡 What: Replaced the use of
std::multimap<int, int>withstd::vector<std::pair<int, int>>andstd::sortin theroll_tableconstructor (dice.cpp:84). We ensure identical sorting behavior by sorting withstd::greater<std::pair<int, int>>().🎯 Why:
std::multimapis a red-black tree that performs individual heap allocations per element, which incurs massive overhead for large inputs. A simple flatstd::vector+std::sortis cache-friendly, does not incur unnecessary tree overhead, and is significantly faster and uses less memory.📊 Measured Improvement: In a custom benchmark iterating 10,000 times to create a 1,000-element
roll_table, CPU cycles fell from ~1.16 billion to ~137 million, representing an 88% reduction in execution time for initialization.PR created automatically by Jules for task 5775408047988001604 started by @perim