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This is a small project testing out WGPU in Rust

I was mainly inspired by several SebastianLague videos, and figured out how to make this work with this wgpu example and this very helpful tutorial for the most part. I plan to make this a decent fluid simulator so I can figure out how GPU programming works, mostly. Feel free to use whatever you want from here, there's a serious lack of information online (compared to other technologies) on WGPU+Rust usage. In particular this codebase generates data in rust, runs compute shaders on it, and renders it (also using shaders).

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