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northaxosky/README.md

Hey, I'm Kuzey 👋

Software Development Engineer @ Microsoft · CS grad · ex-AWS intern
Rust systems & tooling · ML from scratch · game tech · Fallout 4 reverse-engineering

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I build across a few lanes — developer tooling, ML systems, game tech, and Fallout 4 reverse-engineering/modding. Most of my projects start from a practical itch: make something faster, automate a workflow, or learn a system deeply enough to bend it. Lately that means a lot of Rust and building AI/ML from scratch — writing the thing the API calls, not just calling the API.

🧰 Tech

Rust C++ TypeScript Python JavaScript C

React Next.js Tauri Node.js Vite PyTorch

Vulkan SDL3 HLSL CMake Git Neovim WSL

📊 GitHub stats

Kuzey's GitHub stats Top languages

GitHub streak

🚀 Featured projects

A Fallout 4 mod manager in Rust, on the Mod Organizer 2 model: non-destructive, crash-safe transactional deploys, real Plugins.txt load order, a doctor health check, and a ratatui TUI over a UI-agnostic core.

Rust stars

🧠 sky-ai

From-scratch language models: a clean-room GPT-2 (124M) that matches OpenAI bit-for-bit, plus a modern skyai stack scaling toward ~1.5B, on a hand-written training harness (Flash Attention, bf16, torch.compile).

PyTorch stars

🐻 Kuma

A lightweight C++ game engine: Vulkan rendering, an SDL3 platform layer, resource loading, input, and timing over a growing core architecture.

C++ Vulkan stars

Combined Fallout 4 engine fixes — performance, stability, and crash patches — built with the Dear Modding FO4 group. My most-starred project.

C++ stars

🤖 sky-cli

A Claude Code-style coding-agent CLI in Rust: an LLM agent loop with tool calling, over OpenRouter.

Rust stars

A Community Shaders port for Fallout 4 — bringing modern rendering features to the Creation engine.

C++ HLSL stars

Also worth a lookinterpreter-rust (a Lox tree-walk interpreter in Rust, Crafting Interpreters) · Vault (a Next.js + Plaid personal-finance dashboard) · HouseRules (a curated F4SE/MCM config mod).

🔭 Currently focused on

  • Overseer — growing the Rust mod manager: hardening the transactional deploy engine and the ratatui TUI.
  • Sky-AI — training the from-scratch GPT-2 (124M) and scaling the custom skyai stack toward ~1.5B.
  • Fallout 4 engine work — combined engine fixes via Addictol, plus performance and crash patches.
  • Going deeper in Rust — interpreters, CLIs, and systems tooling.
  • A terminal-first dev environment — reproducible across Windows + WSL via dotfiles.

Pinned Loading

  1. Kuma Kuma Public

    Lightweight Game Engine - 🐻

    C++ 1

  2. fallout4-community-shaders fallout4-community-shaders Public

    Attempt at Community Shaders for Fallout 4

    C++ 5

  3. HouseRules HouseRules Public

    Curated Fallout 4 Configuration Mod (F4SE + MCM + ESP)

    C++ 2

  4. Dear-Modding-FO4/Addictol Dear-Modding-FO4/Addictol Public

    Combining all engine fixes for Fallout 4

    C++ 24 3

  5. sky-ai sky-ai Public

    From-scratch GPT-2 (124M) reproduction

    Jupyter Notebook 2

  6. overseer overseer Public

    A Fallout 4 mod manager written in Rust, modeled on Mod Organizer 2.

    Rust 2