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Expand Up @@ -71,7 +71,7 @@ You can use the **Placeholder Blueprints** to set Spawn Positions of **Vehicles*

![Lua Code Generator Widget](/img/docs/adk-02.webp)

**Lua Code Generator** is an **Editor Utility Widget** which scans the map which is currently loaded in your Unreal and generate a list of spawn code with exact Location and Rotation for every [Placeholder Blueprint ](adk-assets-development-kit#placeholder-blueprints)you had spawned.
**Lua Code Generator** is an **Editor Utility Widget** which scans the map which is currently loaded in your Unreal and generate a list of spawn code with exact Location and Rotation for every [Placeholder Blueprint](adk-assets-development-kit#placeholder-blueprints) you had spawned.

To open it, right click on it and press **Run Editor Utility Widget**:

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Expand Up @@ -59,7 +59,7 @@ Open your **Skeletal Mesh** and set the **Physics Asset** to use `PHYS_Mannequin

Learn how to import and use custom Skeletal Meshes in nanos world Characters.

For this Guide, we will import a Skeletal Mesh from [Stylized Character Kit: Casual 01](https://www.unrealengine.com/marketplace/en-US/product/stylized-male-character-kit-casual) \(which is a [Free Marketplace Content for September 2020](https://www.unrealengine.com/en-US/blog/featured-free-marketplace-content---september-2020)\).
For this Guide, we will import a Skeletal Mesh from Stylized Character Kit: Casual 01 \(which is a [Free Marketplace Content for September 2020](https://www.unrealengine.com/en-US/blog/featured-free-marketplace-content---september-2020)\).


#### Stylized Character Kit from Unreal Engine Marketplace
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