⚡ perf: hoist float division out of resize loops in collections - #82
⚡ perf: hoist float division out of resize loops in collections#82myarichuk wants to merge 1 commit into
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Co-authored-by: myarichuk <1473701+myarichuk@users.noreply.github.com>
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💡 What:
Extracted the floating-point division (
count / LoadFactor) out of the capacity calculationwhileloops inArenaDictionaryandArenaSet.🎯 Why:
Floating point division inside a tightly executed
whileloop forces the CPU to recalculate the same constant value on every single shift/iteration. By calculating it once and storing it in a localfloat target, we avoid repeated heavy floating point math while strictly maintaining the exact original semantics (avoiding integer truncation).📊 Measured Improvement:
Using BenchmarkDotNet microbenchmarks on small data structures that expand capacity from a base count, this optimization yielded a consistent performance win:
~1.713 nsper allocation cycle (Count=5)~1.340 nsper allocation cycle (Count=5)PR created automatically by Jules for task 4394032385519532701 started by @myarichuk