Specializing in Generative AI, Agentic AI, & High-Performance 3D Rendering Systems
I am a Software Architect and Technical Lead focused on building scalable distributed backends, intelligent multi-agent AI pipelines, and real-time interactive 3D graphics systems. My work bridges deep systems engineering with modern generative AI capabilities to deliver high-performance enterprise platforms.
- AI & Agentic Systems: LLM Orchestration, Local Model Inference (FLUX, Qwen 2.5, MiniMax), Multi-Agent Workflows, RAG Pipelines
- Cloud Backend & Architecture: NestJS, Microservices, Distributed Systems, Monorepo Architecture, High-Concurrency Slot Booking & POS Engines
- 3D & Real-Time Graphics: WebGL, Unreal Engine Pipelines, Real-Time Post-Processing, Custom Rendering Automation
- Mobile & Frontend Engineering: Cross-Platform Apps (Flutter/Dart), Complex Layout Rendering, Reactive State Management (BLoC)
- Keianza Platform β Architected and led the development of a comprehensive cloud-based venue management ecosystem, integrating real-time ticketing, POS modules, and slot-based booking engines on a robust NestJS monorepo architecture.
- 3D Visualiser Platform β Built interactive 3D visualization tools featuring real-time rendering pipelines and custom parameter controls.
- AI Orchestration & Tooling β Developed specialized pipelines and automation tooling for local model execution, optimizing throughput for generative media and text processing.

