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Copy pathProgram.cs
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39 lines (35 loc) · 873 Bytes
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/*
* ****************************************************************************
* Super Mario Clone
* Tilengine based super mario implementation, written in C#
* Marc Palacios, 2016-2025
* ****************************************************************************
*/
using System;
using Tilengine;
/// <summary>
/// Main program
/// </summary>
static class Program
{
/// <summary>
/// Application entry point
/// </summary>
static void Main()
{
/* initialize */
Graphics.Init();
Game.Init();
/* main loop */
int frame = 0;
while (Graphics.Window.Process())
{
Game.Update(frame);
Graphics.Window.DrawFrame();
frame++;
}
/* deinitialize and release resources */
Game.Deinit();
Graphics.Deinit();
}
}