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PowerUp_NewBrush was left untouched since it isn't included in the per-level power-up list. It spawns on its own timer regardless of the active game mode.
BoosterLevelConfigDrawer now edits a level's power-ups using a mask field containing all power-up assets instead of a raw array. It also detects and removes invalid references.
Optimized draw calls: shadows are disabled on preview renderers, and recoloring uses MaterialPropertyBlock instead of creating per-item material instances. The list is intentionally not virtualized because it contains only 12 items that are always visible, so pooling provides no benefit.
Added a responsive grid layout.
Edge case handled: if the feature is disabled while a non-default skin is equipped, the selected skin is automatically reset to the default.
Feature 3 — Debug Menu
Entry point: DebugMenuView.
Implemented the in-game debug menu.
Build Configuration
Switched the scripting backend from Mono to IL2CPP for the Android build.
Enabled all target CPU architectures (ARMv7, ARM64, and x86_64) to maximize device compatibility.