Computer Science undergraduate at Nagoya University, focused on building software and learning how to design, implement, and evaluate it well. I’m interested in software engineering, AI and LLM applications, and infrastructure, and hope to work as a software engineer in an international environment.
- Mean-Field MPC — A Docker-reproducible simulation study of capacity control for bursty serverless workloads, combining Gaussian-process forecasts and queueing models. In a high-volume scenario, EWMA MF-MPC reduced simulated p95 waiting time by 56.7% versus reactive control at a matched resource fraction; this is simulation evidence, not measured Azure latency.
- Extreme Hanafuda — A two-player Hanafuda game with a TypeScript rules engine separated from Firebase services. I implemented the game flow and server-side synchronization; the public demo is here.
- Hayo — A four-person iOS/Firebase team project that turns meetup coordination into a location-sharing and photo-mission experience. I led technology selection and contributed to the product idea and UX direction; the team placed fourth in the Tokai qualifier for THE HACK.
- Career Form Autofill — A Chrome extension that identifies application form fields and lets users review and select suggested values before filling them. I built the field-matching and user-confirmation flow, with optional local or hosted language-model assistance.
- IFC/BIM LoRA experiment — An experiment adapting Gemma 3 1B for IFC/BIM question answering. I prepared the training and evaluation workflow and published measured results, examples, and limitations; the results do not establish factual accuracy.
