Date: 2026-06-02 Status: STATIC INDEX Owner: DOC_ROOT_ARCH_AUDIT Evidence class: STATIC_DOC / STATIC_SOURCE
Purpose: stable read map for active documentation. This is not a current-work digest.
HECTON-8 documentation should push agents toward one result: a playable, beautiful, optimized, believable underwater sci-fi survival game. Surface, sky, Aegir, coastline, water, flora, terrain, UI, tools, and hero routes must look intentional and premium while preserving performance and gameplay decision value.
Use performance as a budget for immersion, not as a reason to make the product flat. Use documentation as a routing map, not as bureaucracy. Generated snapshots, reports, logs, and task files can provide evidence, but live source, root authority, route bibles, and fresh proof decide current truth.
For player-visible work, inspect the reference images in:
C:\hades\Hecton8\Docs\mandatory if you work on systems that user sees (water, terrain, sky, flora, ui) - read this and all images inside (references)
This index is a read map, not an alternate authority hierarchy. The standing authority spine is defined in root AGENTS.md.
Use this order when gathering documentation context:
AGENTS.mdDocs/AGENT_AUTHORITY_ROUTING.mdfor non-trivial task intake and no-loss rule routingPROJECT_BIBLES.mdVISION_LOCKS.mdwhen product vision or ambiguity is involvedTASTE.mdwhen player-facing, plus the matching root route bible for the current domain.agents-skills/README.md- task-relevant files under
.agents-skills/ - this index plus the active stable files listed below
- current C# source under
Assets/_Projectfor source reality checks - fresh proof artifacts under
Docs/Reports - archives under
Docs/DEPRECATED,Docs/_Archive, andDocs/Archive
PROJECT_BIBLES.md, VISION_LOCKS.md, and the standing root route bibles listed by PROJECT_BIBLES.md are explicit root authorities. Other root reports, prompts, status/log files, generated evidence, and task-progress prose are not.
Current source can disprove stale documentation, but source presence alone does not prove Unity import, Play Mode, profiler, GC, visual, save/load, or player-build readiness.
Dated reports and archived files are evidence snapshots. They are not active system contracts.
| Need | Read |
|---|---|
| Agent task intake, no-loss rule routing, and tool-surface delegation | Docs/AGENT_AUTHORITY_ROUTING.md |
No-loss detail source for former monolithic AGENTS.md clauses |
Docs/AGENTS_RULE_DETAIL_LEDGER.md |
| Root bible routing and domain bible selection | PROJECT_BIBLES.md |
| User product vision locks and ambiguity resolution | VISION_LOCKS.md |
| Procedural asset package pipeline binding route bible | PROCEDURAL_ASSET_PIPELINE.md |
| Project baseline and documentation boundaries | Docs/PROJECT_BASELINE.md |
| Source-backed runtime reality, scene spine, and source owner map | Docs/ARCHITECTURE/PROJECT_RUNTIME_TOPOLOGY.md |
| Real-script systems map: source owners, implemented surfaces, missing proof | Docs/ARCHITECTURE/SOURCE_SYSTEMS_REALITY_MAP.md |
| Domain-to-architecture coverage matrix | Docs/ARCHITECTURE/DOMAIN_ARCHITECTURE_COVERAGE_MATRIX.md |
| Root file policy | Docs/ROOT_DOCS_REFERENCE.md |
| Documentation update rules | Docs/DOC_GOVERNANCE.md |
| Public copy voice | textes.md |
| Evidence and acceptance gates | Docs/QUALITY_GATES.md |
| Cross-system contracts | Docs/SYSTEMS_CONTRACTS.md |
| Architecture entry point | Docs/ARCHITECTURE/README.md |
| Distilled source constants and current proof snapshots | Docs/ARCHITECTURE/HECTON8_DOCUMENTATION_ACTUALITY_LEDGER.md |
Core:
Docs/PROJECT_BASELINE.mdDocs/DOC_GOVERNANCE.mdDocs/QUALITY_GATES.mdDocs/SYSTEMS_CONTRACTS.mdDocs/HECTON8_GLOBAL_ARCHITECTURE_MAP.mdDocs/HECTON8_RUNTIME_EXECUTION_MASTER_PLAN.mdDocs/ROOT_DOCS_REFERENCE.md
Generated/tool-entry stubs:
Docs/PROJECT_ATLAS.mdDocs/DEPENDENCY_GRAPH.mdDocs/ARCHITECT_HANDBOOK.mdDocs/Generated/README.mdDocs/Data/Profiles/README.md
Architecture spine:
Docs/ARCHITECTURE/README.mdDocs/ARCHITECTURE/HECTON8_DOCUMENTATION_ACTUALITY_LEDGER.mdDocs/ARCHITECTURE/PROJECT_RUNTIME_TOPOLOGY.mdDocs/ARCHITECTURE/SOURCE_SYSTEMS_REALITY_MAP.mdDocs/ARCHITECTURE/DOMAIN_ARCHITECTURE_COVERAGE_MATRIX.mdDocs/ARCHITECTURE/GLOBAL_AUTHORITY_BOUNDARIES.mdDocs/ARCHITECTURE/GLOBAL_AUTHORITY_OPERATING_MODEL.mdDocs/ARCHITECTURE/GLOBAL_AUTHORITY_SETUP_PLAYBOOK.mdDocs/ARCHITECTURE/GLOBAL_AUTHORITY_ROUTE_CARD_TEMPLATE.mdDocs/ARCHITECTURE/GLOBAL_AUTHORITY_REVIEW_CHECKLIST.mdDocs/ARCHITECTURE/GLOBAL_AUTHORITY_MIGRATION_LEDGER.mdDocs/ARCHITECTURE/BINARY_PAYLOAD_INTEGRATION_LEDGER.mdDocs/ARCHITECTURE/BOOT_SEQUENCE_TOPOLOGY.mdDocs/ARCHITECTURE/DISPATCH_PIPELINE.mdDocs/ARCHITECTURE/FIRST_20_MINUTES_VERTICAL_SLICE_CONTRACT.mdDocs/ARCHITECTURE/FIRST_20_MINUTES_ROUTE_BRIEF.mdDocs/ARCHITECTURE/PLATFORM_PORTABILITY_PROOF_LADDER.mdDocs/ARCHITECTURE/PREMIUM_APPROXIMATION_LEDGER.mdDocs/ARCHITECTURE/SCALABILITY_MATRIX.mdDocs/ARCHITECTURE/AUP_PRECISION_STANDARDS.mdDocs/ARCHITECTURE/ZERO_GC_UI_PIPELINE.mdDocs/ARCHITECTURE/COOP_MERKLE_STATE_DELTA_PROTOCOL.mdDocs/ARCHITECTURE/TECH_ART_PBR_SURFACE_DOCTRINE.mdDocs/ARCHITECTURE/PROCEDURAL_WORLD_VERTICAL_ARCHITECTURE.md
Domain contracts:
PROCEDURAL_ASSET_PIPELINE.md- binding procedural asset package pipeline route bible.Docs/PROCEDURAL_ASSET_PIPELINE.mdis a non-binding supporting/historical duplicate and must not be treated as equal authority.Docs/ARCHITECTURE/FLOODED_TERRESTRIAL_GEOGRAPHY.mdDocs/ARCHITECTURE/MESH_STATE_SWAP_DESTRUCTION_PIPELINE.mdDocs/ARCHITECTURE/EQUIPMENT_SOA_LAYOUT.mdDocs/ARCHITECTURE/DATA_MONOLITH_H8BIN_SPEC.mdDocs/ARCHITECTURE/DATA_MONOLITH_RUNTIME_INTEGRATION.mdDocs/ARCHITECTURE/SAVE_PAGING_PROTOCOL.md
Content and support corpora:
| Path | Classification | Active boundary |
|---|---|---|
Docs/Lore |
narrative, encyclopedia, localization, and applied content corpus | Content authority only. Does not prove implementation, route availability, or runtime wiring. |
Docs/Marketing |
public-copy, launch, outreach, Steam, creator, press, and gate-tracking corpus | Public-facing work must also read root textes.md; no public send/readiness claim without proof gates. |
Docs/Modding |
mod/API specification, sandbox, schema, command/event audit matrices, starter-kit planning | API/product plan only unless current source and runtime artifacts prove loader behavior. |
Docs/Design |
design/spec support: binary specs, LUTs, UI scaler, mission notes, VR comfort/haptics | Lower authority than Docs/ARCHITECTURE and current source; promote durable engineering facts before treating as contract. |
Docs/Data |
CSV authoring and tuning profiles | Authoring data only. Runtime readiness belongs to Data Monolith contracts and proof artifacts. |
Docs/Audio |
dialogue, stem, and synth CSV authoring data | Audio content/profile data only; DSP/runtime proof remains separate. |
Docs/Atmosphere |
gas/atmosphere CSV profile data | Authoring data only; simulation/runtime proof remains separate. |
Docs/AI_Texturing_Templates |
image/texturing prompt template support | Asset-generation support only; not runtime or art QA proof. |
Evidence and archive boundaries:
Docs/Reports/README.mdDocs/DEPRECATED/README.mdDocs/_Archive/README.mdDocs/Archive/README.md
Use PENDING VERIFICATION unless the document links the current proof artifact.
Required proof classes:
- compile: build log path with command, timestamp, and exit code
- Unity import or Console: Unity log path
- runtime: Play Mode or player capture path
- profiler: Profiler or frame-time capture path
- memory: GCMonitor or Memory Profiler capture path
- rendering: Frame Debugger, renderdoc, screenshot, or GPU timing artifact
Static source reads do not prove runtime behavior.