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Chunk reading API #7

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@sathorn6

I'm asking myself how the API to read chunks should look like.
From my current understanding, they consist of messages like

  • Entity X bought item Y on slot Z
  • Entity X gains Y gold
  • Entity X moves to x,y,z
  • Update Entity X's inventory to Y (Sent on selling something)

So to make sense of these, you need a lot of game state, like which player is X, where is he, how much gold and what items does he currently have, which i think the lib should keep for you. But how do we expose this information back in a useful way?

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