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SpawnAuth works with AuthMe, nLogin, or OpenLogin to keep unauthenticated players away from the main world until they log in. It saves the player's original location before teleporting them to a temporary spawn and restores it after successful authentication.

The plugin is designed to replace the built-in spawn/limbo handling of these plugins, which can cause issues such as players getting stuck at spawn, spawning in the wrong place after death, or other authentication-related edge cases. It is recommended to disable those features when using SpawnAuth.

Features

  • Supports AuthMe, nLogin, and OpeNLogin.
  • Saves and restores the player's original location after login.
  • Two spawn modes:
    • vanilla – teleports players to the configured world and scatters them around its spawn using the respawn_radius gamerule.
    • fixed – teleports players to a fixed location, usually in a dedicated void world.
  • All dimensions (overworld, nether, end) use the same configured world — no per-dimension config.
  • Optional automatic creation of a void world when using fixed mode.

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Protect your Minecraft server from login location for AuthMe or nLogin

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