fix(handler): 去重对局消息并简化结算清理 - #113
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No actionable comments were generated in the recent review. 🎉 ℹ️ Recent review info⚙️ Run configurationConfiguration used: Organization UI Review profile: CHILL Plan: Advanced Run ID: 📒 Files selected for processing (3)
Included review availability: Your plan provides up to 1 included review per hour; 0 remain after this review. 📝 WalkthroughWalkthrough本次变更为结束游戏处理增加任务生命周期控制,并过滤连续重复的结束游戏消息。任务包含房间和窗口列表,可在新游戏开始或房间变化时取消,窗口关闭完成后执行对应房间的清理。 Changes结束游戏处理流程
Priority: ⬇️ Low Estimated code review effort: 3 (Moderate) | ~25 minutes Change: Bug fix Merge Risk: ⚪ Minimal · up to No concrete merge-blocking behavior issue remains identified. 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
✨ Finishing Touches 💡 1📝 Generate docstrings 💡
🧪 Generate unit tests (beta)
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变更内容
宿主连续输出同类型的
decodeGameRecordInitInfo或MsgGameOver时,原先会重复初始化或触发结算处理。现在由logic记录上一条消息类型,只处理连续消息中的第一条。验证
pnpm lint通过。pnpm build通过。git diff --check通过。风险与备注
去重按相邻消息类型判断;中间出现其他类型消息后,同类型消息仍正常处理。被过滤的连续重复消息也不再进入协议录制。
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