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6 changes: 3 additions & 3 deletions include/RE/P/PlayerCharacter.h
Original file line number Diff line number Diff line change
Expand Up @@ -361,7 +361,7 @@ namespace RE
std::uint64_t unk0F18; // 0F18
std::uint64_t unk0F20; // 0F20
std::uint64_t unk0F28; // 0F28
TESObjectREFR* crosshairRef; // 0F30 - NiPointer?
std::uint64_t unk0F30; // 0F30
std::uint64_t unk0F38; // 0F38
std::uint64_t unk0F40; // 0F40
std::uint64_t unk0F48; // 0F48
Expand All @@ -370,10 +370,10 @@ namespace RE
std::uint64_t unk0F60; // 0F60
std::uint64_t unk0F68; // 0F68
std::uint64_t unk0F70; // 0F70
std::uint64_t unk0F78; // 0F78
TESRace* charGenRace; // 0F78
std::uint64_t unk0F80; // 0F80
std::uint64_t unk0F88; // 0F88
std::uint64_t unk0F90; // 0F90
TESObjectREFR* commandTarget; // 0F90 - crosshair target
std::uint64_t unk0F98; // 0F98
std::uint64_t unk0FA0; // 0FA0
std::uint64_t unk0FA8; // 0FA8
Expand Down
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