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layoutit
polycss
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fix(shadow): kill cast/self-shadow holes on imported meshes + shadow-parity bench tooling
- #70
#70
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apresmoi
merged 7 commits into
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layoutit/polycss:main
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fix/floor-shadow-gaps
layoutit/polycss:fix/floor-shadow-gaps
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Jun 19, 2026
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fix(shadow): kill cast/self-shadow holes on imported meshes + shadow-parity bench tooling
#70
apresmoi
merged 7 commits into
main
layoutit/polycss:main
from
fix/floor-shadow-gaps
layoutit/polycss:fix/floor-shadow-gaps
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Commits
Commits on Jun 17, 2026
fix(shadow): fill floor cast-shadow gaps on imported meshes via silhouette-reliability gate + double-sided fallback
apresmoi
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a2e6f31
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feat(bench): real-capture all-mesh shadow oracle with headless JSON verdict
apresmoi
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244aa08
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feat(bench): shadow-mask parity oracle — binary shadow-shape diff, IoU, rotation-correct occluder attribution
apresmoi
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b1d7529
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Commits on Jun 18, 2026
fix(shadow): cast from all polygons, not just camera-rendered ones, to kill camera-dependent floor-shadow holes
apresmoi
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8eb2984
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fix(shadow): gate self-shadow seam cull to near-coplanar casters so faceted meshes keep real self-shadows
apresmoi
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8260f3a
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feat(bench): light-animation panel — per-axis math expressions of t with play/pause, speed, and scrub
apresmoi
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a474f66
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fix(shadow): cast self-shadow double-sided so non-watertight meshes keep self-shadows from light-back-facing occluders
apresmoi
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10eba49
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