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World-class, high-performance voxel engine & game in Rust and Vulkan featuring extreme render distance, GPU-driven rendering, and pixel-level far-field LOD.

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Telos

A world-class, high-performance voxel engine and game written in Rust and Vulkan.

Its primary design goal is extreme render distance at minimal resource cost, using compressed chunk representations, GPU-driven rendering, and pixel-level far-field LOD.

Project Documentation

Prerequisites

  • Rust: 1.98.1+ stable (rust-toolchain.toml pinned)
  • Vulkan: 1.3 compatible driver and loader
  • Shader tools: glslc (shaderc) and spirv-val (spirv-tools)

Run the environment doctor to check your system:

cargo run -p xtask -- doctor
# or via alias
cargo doctor

Running the Quality Pipeline

cargo run -p xtask -- ci
# or via alias
cargo ci

Running the Server

cargo run --bin telos-server --release

License

MIT License. See LICENSE for details. Placeholder development assets live in dev-assets/ and are strictly excluded from the repository.

About

World-class, high-performance voxel engine & game in Rust and Vulkan featuring extreme render distance, GPU-driven rendering, and pixel-level far-field LOD.

Topics

Resources

Stars

1 star

Watchers

0 watching

Forks

Contributors

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