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2 changes: 1 addition & 1 deletion .github/workflows/release.yml
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@ permissions: {}
# documented in CLAUDE.md). Hoisted to workflow scope so a future bump
# touches one literal here instead of one per job.
env:
MLX_EXPECTED_COMMIT: "57c66cac7cb3e5b1eb350488a61f1506b40d39f8"
MLX_EXPECTED_COMMIT: "b7c3dd6d27f45b5365b08a840310187dc503f1db"

jobs:
# ============================================================================
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7 changes: 4 additions & 3 deletions src/distributed/pipeline/stage_executor/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -168,15 +168,16 @@ impl LoadedStageExecutor {
stage.stage_index
);

// Issue #688 (M2 hardening): defense-in-depth CUDA-graph disable for a
// Gemma 4 pipeline stage, mirroring the non-PP backend-seam load sites.
// Issue #688 (M2 hardening), extended to DeepSeek-V2 by issue #824:
// defense-in-depth CUDA-graph disable for a hazard-family pipeline stage,
// mirroring the non-PP backend-seam load sites.
// Both the in-process and the remote-process pipeline loaders reach this
// common stage-load chokepoint before any stage weights are realised. The
// authoritative env write already happens on the main startup thread in
// `start_server`; this idempotent call (guarded by `var_os`) only takes
// effect if a future pipeline entry ever bypasses that hoist, so the env is
// set before the stage's first GPU eval regardless.
crate::loading::maybe_disable_cuda_graphs_for_gemma4_for_path(model_dir);
crate::loading::maybe_disable_cuda_graphs_for_model_for_path(model_dir);

let filter = LayerFilter::from_stage(stage);
let family = resolve_stage_family(model_dir)?;
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2 changes: 1 addition & 1 deletion src/lib/mlx-cpp/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -92,7 +92,7 @@ else()
FetchContent_Declare(
mlx
GIT_REPOSITORY "https://github.com/ml-explore/mlx.git"
GIT_TAG 57c66cac7cb3e5b1eb350488a61f1506b40d39f8)
GIT_TAG b7c3dd6d27f45b5365b08a840310187dc503f1db)

# Use FetchContent_Populate + add_subdirectory so we can apply source
# overlays before the MLX build system processes the files.
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