I am your friendly neighborhood game developer since 2018. I find the same joy in programming and solving problems as I do in playing games so working as a game developer never felt like work for me. I have started learning software development in high school with C# desktop development and database programming but I was always drawn to game development and I was developing games with text boxes and buttons so discovering Unity Engine is one of my breakpoints. I also create tools and templates to accelerate game development. If there are any ways to skip what I do with my hand manually, I prefer to do that.
Most of what I know now I learned because a project needed it. Networking, shaders, backend, publishing, none of it was something I knew going in. That's the part I like, and it's why unfamiliar work doesn't worry me much. When a team stalls because nobody wants to own the unknown piece, I'll take it.
Unity Dev Console
Unity Utilities
Unity Generic Event Bus
Cinemachine Axis Follow Lock
Fluid Shader
Editor Prefab Instancer
Mobile Device Safe Area Detection
- I'm currently learning backend development, that would help me in both server side programming in game development and open new areas with app and web development
๐ง kureysalp@gmail.com



