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krisp3t/README.md

👩🏻‍💻 Kris Petrič (クリス・ペトリッチ)

Passionate about computer graphics, the intersection of engineering and art. I mostly work in C++ and C#.

My areas of interest include:

  • 🖼️ graphics programming
  • 🎨 technical art - writing shaders, post-processing
  • 🎡 game engine work, other low-level programming
  • 🔉 audio - synthesis, VST plugins
  • 🎮 gameplay development - Godot, Unity

My hobbies include: digital painting, music production, gaming, guitar, practicing Japanese, arthouse films, studying visual art theory & history, music critique, frogs.

Based in Ljubljana, Slovenia 🇸🇮.

Pinned Loading

  1. KrisRaycaster KrisRaycaster Public

    Raycaster 3D renderer (à la Wolfenstein 3D) for STM32 microcontroller with screen, consuming <1MB RAM. Including wiki.

    C++ 4

  2. RetroRenderer RetroRenderer Public

    C++ real-time software rasterizer (w/ OpenGL impl for comparison). A great starting point to understand the graphics pipeline. (WIP)

    C++ 2

  3. ribbit-riddles ribbit-riddles Public

    Froggy 2D puzzle Android game with level editor, made using Godot 4. Available on Google Play!

    GDScript 2 1

  4. shader-examples shader-examples Public

    Implementations of real-time rendering techniques for testing and educational purposes.

    GDShader

  5. PINS-compiler PINS-compiler Public

    A Java compiler made for PINS Language as part of undergraduate Compilers class.

    Java

  6. pigslyer/Paws-Plunder pigslyer/Paws-Plunder Public

    C#