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We hooked the Rotate slider to the ears of the cat
Bonus (Bells and Whistles)
W dramatic light: yes
You can set a new light position and increase the intensity.
W adjustable LoD: yes
You can change the detailness of the tails by changing the "Number of tail components"
Or "Number of Triangle in ear"
Or even changes the detailness of the torus by changing the model quality
W your idea: yes
You can change the dimension of the model
So basically it is an extension of adjustable LoD
B texture map: yes
Only implemented for the cat body, but it is good enough
B polygonal faces (triangles): yes
Please refer to the ear at the creature (cat) head
Again, you can control the number of triangles by dragging "Number of Triangle in ear"
B animation: yes
A swinging tail, it's cute, isn't it?
Btw make sure set "Shows Inverse Kinematics Tail" to 0 to see our cute cute swinging tail
B individual looking (not just red/green): yes
You can drag "Individual Instances" to see more
B frame all: yes
You will have to uncheck the Frame All function if you would like to use zoom
BW up vector: yes
Hold the ALT key and use the right mouse to twist the camera
2B new primitives for each: yes
We did torus, which is opengl red book implementation
2B L-system: yes
A L System tree is attached as the second tail of the cat
You can use "L System Depth" to control the tree size
2B mood cycling: yes
"Mood Cycling" allows you to change the face of the cat
Also, the tail swinging speed varies according to the mood of the cat
The light colour varies according to mood too
4B metaballs: yes
Set "Enable Organic Model" to 1 for enabling this feature
It will alter the cat's head
8B goal-oriented motion: yes
Set "Shows Inverse Kinematics Tail" to 1 for enabling this feature
You can use Target X / Y / Z to control the position of the inverse kinematics tail
We choose to create another tail instead of reusing the same tail cuz we are lazy
4B joint contraints: yes
You can use "Angle Constraint for Inverse Kinematics" to control the angle contraints
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