Dk audio system setup - #38
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- music system creation - Generated Soundbanks - opened unity project to make sure everything is good - No console errors
- created Audio Prefab - moved AkAudioListener component from Main Camera game object to "Listener" game object in Audio Prefab. (Errors complaining about the AkAudioListener component. AS LONG AS ONE EXISTS ON THE LISTENER, it will work) - Referenced the AudioManager script in some other scripts, calling private voids in AudioManager script. - Music will play on start, changing on hallway view, playing another layer in puzzle focus, adding a layer after each completed puzzle.
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