My real contribution graph turned into Breakout. Every green square is a brick; darker greens take more hits.
I build systems that make other things easier to make: a hex terrain generator so level design stops being manual, a lip-sync add-on so animation stops being frame-by-frame, an agent layer so a game can start from a sentence.
I'm a final-year Electronics & Communication student at NIT Jaipur, building the ARTHIS universe: a feed of multiplayer mini-games (ARTHIS.space) and a handcrafted Unity vertical city (ARTHIS.land — The Wall), powered by a real-time relay I wrote from scratch in pure-stdlib Python.
Right now
→ Building multiplayer mini-games on ARTHIS.space
→ Crafting The Wall, a Unity vertical city
→ Shipped RAG + FastAPI inference at Clymora · built GPT-2 from scratch
→ 28 custom Blender add-ons: lip-sync, camera rigs, IK posing, render automation
Source: portfolio · arthis.space · arthis.land · arthisland-relay · TravelAtlas





