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Fix: UPDATED README.MD AND DEV_README.MD#3

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isygold merged 7 commits into
STABLEfrom
vsg
Jun 2, 2026
Merged

Fix: UPDATED README.MD AND DEV_README.MD#3
isygold merged 7 commits into
STABLEfrom
vsg

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@isygold

@isygold isygold commented Jun 2, 2026

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Up to date features added and little typo fixes.

@isygold isygold merged commit 851ddf9 into STABLE Jun 2, 2026
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isygold added a commit that referenced this pull request Jun 3, 2026
… + 64 KiB fallback

Fix #1: DxvkDeviceCapabilities now saves m_isAdreno BEFORE persona mask is
applied. DxvkAdapter::isAdreno() delegates to capabilities.isAdreno() so the
64 MiB chunk cap and VRAM inflation work correctly on persona-masked Adreno.

Fix #2: VkResult is now logged when vkAllocateMemory fails (both first attempt
and definitive retry), with heap and budget info. Enables driver-level diagnosis.

Fix #3: allocateChunkInPool() has an emergency fallback: if MinChunkSize (4 MiB)
allocation fails, try PageSize (64 KiB) directly. Handles KGSL per-process
allocation limits and VA pressure on Unity games.
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