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This repository was archived by the owner on Sep 27, 2023. It is now read-only.
You may find that you need to change an actor's entity type in order to then change them into an actor that can be manipulated.
Hypothetically, you should only ever need to use the Player entity. However, there are additional entity types that can be used.
The valid entity types and their corresponding IDs are:
None
00
Player
01
BattleNpc
02
EventNpc
03
Treasure
04
Aetheryte
05
GatheringPoint
06
EventObj
07
MountType
08
Minion
09
Retainer
10
Area
11
Housing
12
Cutscene
13
CardStand
14
Please be aware that your game can crash if you change to an entity type that would be otherwise invalid. This is a game limitation, and not something that CMTool can mitigate.