I am a Scratch programmer. Solo developer who works on interesting projects in my free time while also training my fundamental logical skills, as a computer cannot correct you even if you make an obvious error!. In recent years, I have decided to make high-quality games that can be played for a long time, or repeatedly, or both!
I would make a game in Scratch, and then package it in TurboWarp to reduce lag, increase loading speeds, have high-quality pen, e.t.c. Over the course of days or weeks, something interesting would come out.
assets: Which assets have what names and belong to which sprites.
media: The unzipped .sb3 file
scripts: The Scratch blocks, variables, and lists before I packaged it into a single .html file.
PROJECTNAME.sb3: The Scratch 3 file.
README.md: What you see on the main page! It will contain the GitHub Pages link to play the game immediately, and also a Scratch link to show that it is possible in Scratch (which, after all, is still Turing-capable)
index.html: The file actually needed to run the link immediately in your browser.
Not "cheap" platformers or animations:
A command shell (really!): iush
A traditional yet philosophical turn-based RPG: Ruminations of Reverious Recurrences
ASCII-traditional-"roguelike" (Mystery Dungeon style) now with a GUI layer: Perturbing penance