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| 1 | +#include "TerrainRenderer.h" |
| 2 | +#include "TerrainNode.h" |
| 3 | + |
| 4 | +#include <cstring> |
| 5 | + |
| 6 | +/***********************************************************************************/ |
| 7 | +void TerrainRenderer::Init() { |
| 8 | + |
| 9 | + m_terrainTree = new TerrainNode[m_MaxTerrainNodes]; |
| 10 | + clearTerrainTree(); |
| 11 | +} |
| 12 | + |
| 13 | +/***********************************************************************************/ |
| 14 | +void TerrainRenderer::Render() { |
| 15 | +} |
| 16 | + |
| 17 | +/***********************************************************************************/ |
| 18 | +void TerrainRenderer::Shutdown() { |
| 19 | + delete[] m_terrainTree; |
| 20 | + |
| 21 | + m_terrainTree = nullptr; |
| 22 | + m_terrainTreeTail = nullptr; |
| 23 | +} |
| 24 | + |
| 25 | +/***********************************************************************************/ |
| 26 | +void TerrainRenderer::clearTerrainTree() { |
| 27 | + m_terrainTreeTail = m_terrainTree; |
| 28 | + std::memset(m_terrainTree, 0, m_MaxTerrainNodes * sizeof(TerrainNode)); |
| 29 | + m_numTerrainNodes = 0; |
| 30 | +} |
| 31 | + |
| 32 | +/***********************************************************************************/ |
| 33 | +void TerrainRenderer::calcTesselationScale(TerrainNode* node) { |
| 34 | + |
| 35 | + // Positive Z (north) |
| 36 | + TerrainNode* temp = findNode(m_terrainTree, node->Origin[0], node->Origin[2] + 1 + node->Width / 2.0f); |
| 37 | + if (temp->Width > node->Width) { |
| 38 | + node->TScalePosZ = 2.0f; |
| 39 | + } |
| 40 | + |
| 41 | + // Positive X (east) |
| 42 | + temp = findNode(m_terrainTree, node->Origin[0] + 1 + node->Width / 2.0f, node->Origin[2]); |
| 43 | + if (temp->Width > node->Width) { |
| 44 | + node->TScalePosX = 2.0f; |
| 45 | + } |
| 46 | + |
| 47 | + // Negative Z (south) |
| 48 | + temp = findNode(m_terrainTree, node->Origin[0], node->Origin[2] - 1 - node->Width / 2.0f); |
| 49 | + if (temp->Width > node->Width) { |
| 50 | + node->TScaleNegZ = 2.0f; |
| 51 | + } |
| 52 | + |
| 53 | + // Negative X (west) |
| 54 | + temp = findNode(m_terrainTree, node->Origin[0] - 1 - node->Width / 2.0f, node->Origin[2]); |
| 55 | + if (temp->Width > node->Width) { |
| 56 | + node->TScaleNegX = 2.0f; |
| 57 | + } |
| 58 | +} |
| 59 | + |
| 60 | +/***********************************************************************************/ |
| 61 | +TerrainNode* TerrainRenderer::findNode(TerrainNode* node, const float x, const float z) { |
| 62 | + |
| 63 | + if (node->Origin[0] == x && node->Origin[2] == z) { |
| 64 | + return node; |
| 65 | + } |
| 66 | + |
| 67 | + if (node->Child1 == nullptr && node->Child2 == nullptr && node->Child3 == nullptr && node->Child4 == nullptr) { |
| 68 | + return node; |
| 69 | + } |
| 70 | + |
| 71 | + if (node->Origin[0] >= x && node->Origin[2] >= z && node->Child1) { |
| 72 | + return findNode(node->Child1, x, z); |
| 73 | + } |
| 74 | + |
| 75 | + if (node->Origin[0] <= x && node->Origin[2] >= z && node->Child2) { |
| 76 | + return findNode(node->Child2, x, z); |
| 77 | + } |
| 78 | + |
| 79 | + if (node->Origin[0] <= x && node->Origin[2] <= z && node->Child3) { |
| 80 | + return findNode(node->Child3, x, z); |
| 81 | + } |
| 82 | + |
| 83 | + if (node->Origin[0] >= x && node->Origin[2] <= z && node->Child4) { |
| 84 | + return findNode(node->Child4, x, z); |
| 85 | + } |
| 86 | + |
| 87 | + return node; |
| 88 | +} |
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