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Expand file tree Collapse file tree Original file line number Diff line number Diff line change 1+ #include " AISystem.h"
2+
Original file line number Diff line number Diff line change 1+ #pragma once
2+
3+ // https://medium.com/@mscansian/a-with-navigation-meshes-246fd9e72424
4+ // https://stackoverflow.com/questions/2439283/how-can-i-create-min-stl-priority-queue
5+
6+ class AISystem {
7+ public:
8+
9+ AISystem () = default ;
10+
11+ AISystem (AISystem&&) = delete ;
12+ AISystem (const AISystem&) = delete ;
13+ AISystem& operator =(AISystem&&) = delete ;
14+ AISystem& operator =(const AISystem&) = delete ;
15+
16+ ~AISystem () = default ;
17+
18+ private:
19+
20+ };
Original file line number Diff line number Diff line change @@ -10,8 +10,11 @@ struct GLFWwindow;
1010/* **********************************************************************************/
1111class GUISystem {
1212public:
13- GUISystem () = default ;
13+ GUISystem () noexcept = default ;
14+
15+ GUISystem (GUISystem&&) = delete ;
1416 GUISystem (const GUISystem&) = delete ;
17+ GUISystem& operator =(GUISystem&&) = delete ;
1518 GUISystem& operator =(const GUISystem&) = delete ;
1619
1720 void Init (GLFWwindow* windowPtr);
Original file line number Diff line number Diff line change @@ -23,9 +23,13 @@ class RenderSystem {
2323public:
2424 RenderSystem ();
2525
26+ RenderSystem (RenderSystem&&) = delete ;
2627 RenderSystem (const RenderSystem&) = delete ;
28+ RenderSystem& operator =(RenderSystem&&) = delete ;
2729 RenderSystem& operator =(const RenderSystem&) = delete ;
2830
31+ ~RenderSystem () = default ;
32+
2933 void Init (const pugi::xml_node& rendererNode);
3034 void Update (const Camera& camera, const double delta);
3135 // Release OpenGL resources
Original file line number Diff line number Diff line change @@ -14,10 +14,15 @@ struct GLFWwindow;
1414class WindowSystem {
1515 friend class Engine ;
1616public:
17- WindowSystem () = default ;
17+ WindowSystem () noexcept = default ;
18+
19+ WindowSystem (WindowSystem&&) = delete ;
1820 WindowSystem (const WindowSystem&) = delete ;
21+ WindowSystem& operator =(WindowSystem&&) = delete ;
1922 WindowSystem& operator =(const WindowSystem&) = delete ;
2023
24+ ~WindowSystem () = default ;
25+
2126 void Init (const pugi::xml_node& windowNode);
2227 void Update ();
2328 void Shutdown () const ;
Original file line number Diff line number Diff line change @@ -13,10 +13,14 @@ class Engine {
1313 // Initializes engine from an XML config file
1414 explicit Engine (const std::string_view configPath);
1515
16- // Disable copy + assignment
16+ // Disable copy + assignment + moving
17+ Engine (Engine&&) = delete ;
1718 Engine (const Engine&) = delete ;
19+ Engine& operator =(Engine&&) = delete ;
1820 Engine& operator =(const Engine&) = delete ;
1921
22+ ~Engine () = default ;
23+
2024 void AddScene (const SceneBase& scene);
2125 void SetActiveScene (const std::string_view sceneName);
2226
Original file line number Diff line number Diff line change 267267 <ItemGroup >
268268 <ClCompile Include =" 3rdParty\glad\src\glad.c" />
269269 <ClCompile Include =" AABB.cpp" />
270+ <ClCompile Include =" AI\AISystem.cpp" />
270271 <ClCompile Include =" Camera.cpp" />
271272 <ClCompile Include =" Core\GUISystem.cpp" />
272273 <ClCompile Include =" Core\RenderSystem.cpp" />
290291 <ItemGroup >
291292 <ClInclude Include =" 3rdParty\stb\stb_image.h" />
292293 <ClInclude Include =" AABB.hpp" />
294+ <ClInclude Include =" AI\AISystem.h" />
293295 <ClInclude Include =" BoundingVolume.h" />
294296 <ClInclude Include =" Camera.h" />
295297 <ClInclude Include =" Core\GUISystem.h" />
Original file line number Diff line number Diff line change 1818 <Filter Include =" Terrain" >
1919 <UniqueIdentifier >{2c038983-4100-4c4e-b124-0887306ab2ce}</UniqueIdentifier >
2020 </Filter >
21+ <Filter Include =" AI" >
22+ <UniqueIdentifier >{0d636b6d-aaa3-4bc1-9375-8b5a52311ed6}</UniqueIdentifier >
23+ </Filter >
2124 </ItemGroup >
2225 <ItemGroup >
2326 <ClCompile Include =" Mesh.cpp" >
8386 <ClCompile Include =" Core\GUISystem.cpp" >
8487 <Filter >Core</Filter >
8588 </ClCompile >
89+ <ClCompile Include =" AI\AISystem.cpp" >
90+ <Filter >AI</Filter >
91+ </ClCompile >
8692 </ItemGroup >
8793 <ItemGroup >
8894 <ClInclude Include =" 3rdParty\stb\stb_image.h" >
163169 <ClInclude Include =" Core\GUISystem.h" >
164170 <Filter >Core</Filter >
165171 </ClInclude >
172+ <ClInclude Include =" AI\AISystem.h" >
173+ <Filter >AI</Filter >
174+ </ClInclude >
166175 </ItemGroup >
167176 <ItemGroup >
168177 <None Include =" ..\README.md" />
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