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Joe Corneli edited this page May 23, 2014
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1 revision
We can assume that this will be a relatively knowledge-rich system, so its content should (approximately) parallel (some) of the PlanetMath content -- but we will need more structure to make simulations work.
To define: what is an agent?
What sorts of reasoning steps and heuristics can they use? Etc.
Note: some inspiration can come from the Peeragogy project's design pattern catalog! http://peeragogy.org/practice -- under the assumption that mathematics is made up of lots and lots of projects at all levels