Fork note: this repository is a fork of KytyPS5/KytyPS5 (
upstream). It tracks upstreammainand adds the compatibility, diagnostics, and launcher changes listed below. Game compatibility results in this file were measured on the test platform described under Test Platform and apply to this fork only.
Relative to upstream main:
- Skip gracefully instead of aborting. Where upstream hits an unrecoverable path, this fork keeps the game running where it is safe to do so: draws/dispatches with unmaterializable shader resources, failed pipeline creations, unresolvable texture overlaps (equal-address images), and unrepresentable stencil state are skipped with a log message.
- Per-game status and notes in the launcher. Statuses and comments can be set per title ID and are merged on save, so local notes persist across remote compatibility-database refreshes instead of being overwritten.
- File-driven compute-shader skip list. A
skip_cs_hashes.txtfile next to the executable lists shader hashes (one per line, or separated by spaces/commas) whose dispatches are skipped. Used to work around known-hanging compute kernels during triage. - Identifiable builds. The window title and logs include the short git hash of the build, so test results can be tied to an exact commit.
- AMD / RX580-class compatibility. Enables primitive-topology list restart
via
VK_EXT_primitive_topology_list_restartwhere supported, and falls back toGeneralimage layout when a depth feedback loop is unsupported. Strips/fans are expanded for barycentric draws on AMD. - Shader decoder additions. Implements VOPC
0xbb(V_CMPX_LE_U16) and accepts clamp/output-modifier onV_MIN3/V_MAX3/V_MED3_F16, with regression tests. - Triage logging. Per-dispatch shader hashes, indirect-dispatch counts, subgroup caps, VMA heap budgets, and GPU-assisted validation options to diagnose hangs and device-memory pressure.
Upstream merges are pulled in regularly; local commits sit on top.
KytyPS5 is a free and open-source PlayStation 5 emulator written in C++ for Windows and Linux, with experimental macOS support. It is based on a heavily modified version of Kyty. The project is in active development, and behavior can change significantly between builds.
Important
KytyPS5 is not affiliated with Sony Interactive Entertainment or PlayStation. The project does not distribute games or copyrighted system software. Use only game files that you have obtained legally.
KytyPS5 can boot 2D games and a selection of 3D games, including titles built with Unreal Engine 4/5, Unity, and custom engines. External low-level emulation modules are neither required nor planned. Windows and Linux are the primary platforms and receive the most testing.
Community test results for upstream builds are in the KytyPS5 Compatibility List. Results measured with this fork on the test platform below follow in the next section.
All results in the compatibility table were measured on:
- OS: Windows 10/11 x64
- CPU: Intel Core i7-5820K
- GPU: Radeon RX 580 4GB (amdvlk driver)
- RAM: 16GB
Note: the RX 580 does not support mesh shaders, so titles that require mesh-shader pipelines are hardware-blocked on this platform regardless of emulator progress.
56 titles tested: 6 InGame, 0 Unknown (reported working, awaiting re-confirmation), 19 MainMenu, 13 Logo, 18 DoesntBoot. Dates are the test dates (M/D/YY). Names are taken from the local dump folder names. dates (M/D/YY). Names are taken from the local dump folder names. dates (M/D/YY). Names are taken from the local dump folder names. dates (M/D/YY). Names are taken from the local dump folder names.
| Game | Title ID | Status | Notes |
|---|---|---|---|
| Control Ultimate Edition | PPSA01949 | InGame | Game boots to menu - Loads and gets in-game but looks dark (shader issue?) - not playable - 10/2/26 |
| Ninja Turtles Cowabunga Collection | PPSA04489 | InGame | Game Works Great! - 10/5/26 |
| PPSA08240 | PPSA08240 | InGame | Game boots but the shaders/graphic corrupt in game - 10/5/26 |
| Port Royal 4 | PPSA02815 | InGame | Boots to in-game experience (possible shader issues but playable!) - 10/2/26 |
| WWE 2K22 | PPSA02460 | InGame | Boots in game - 10/5/26 |
| Werewolf The Apocalypse - Earthblood | PPSA02113 | InGame | Boots to menu - Loads to game but game is black on HUD shows - 10/5/26 |
| Alan Wake Remastered | PPSA01925 | MainMenu | Game boots to menu - startup video plays - game crashes before reaching in-game - 10/2/26 |
| Call of the Sea | PPSA01546 | MainMenu | Game boots to menu - crashes before loading in-game - 10/2/26 |
| Chernobylite | PPSA04747 | MainMenu | Game boots to initial logo - then freezes for a while (press buttons?) - then proceeds to game menu and crashes before getting in-game - 10/2/26 |
| Five Nights at Freddys Security Breach | PPSA04677 | MainMenu | Game boots to menu - Starts video but crashes before in-game - 10/2/26 (Github states in-game) |
| Ghostwire Tokyo | PPSA01337 | MainMenu | Game boots to menu - Starts loading game then crashes before game plan - 10/2/26 |
| Grand Theft Auto San Andreas - The Definitive Edition | PPSA03524 | MainMenu | Game boots to menu - Crashes when start - 10/2/26 (Github states in-game 1 report · status: in-game · tested on 2026-09-27-421684e) |
| Grand Theft Auto Vice City - The Definitive Edition | PPSA03530 | MainMenu | Game boots to menu - Crashes when start - 10/2/26 |
| Hotwheels Unleashed | PPSA02325 | MainMenu | Game boots to menu - Crashes in menu - 10/2/26 |
| MXGP 2020 | PPSA01646 | MainMenu | Game boots to menu - graphical issue items not rendering and eventually crashes - 10/2/26 |
| Madison | PPSA07370 | MainMenu | |
| Maneater | PPSA01862 | MainMenu | Game boots to menu - crashes in menu - 10/2/26 |
| PPSA01619 | PPSA01619 | MainMenu | Game boot to menu - crashes once making a selection to proceed in-game - 10/2/26 |
| PPSA04341 | PPSA04341 | MainMenu | |
| PPSA04734 | PPSA04734 | MainMenu | Game boots to menu - crashes while loading to in-game - 10/5/26 |
| Resident Evil 8 - Maiden Demo | PPSA01859 | MainMenu | Boots to menu now - Muse Spark fixed no boot 10/2/26 |
| Ride 4 | PPSA01599 | MainMenu | Boots to menu - crashes when loading in menu (before attempting to start game) - 10/2/26 |
| The King of Fighters XV | PPSA02213 | MainMenu | Boots to menu - crashes before loading in-game - 10/5/26 |
| Tony Hawks Pro Skater 1 and 2 | PPSA02176 | MainMenu | Boots to menu - crashes before in-game loads - 10/5/26 |
| Train Sim World 2 Rush Hour | PPSA03944 | MainMenu | Game boots to menu - Very slow - Loading to game it crashes - 10/5/26 |
| Back 4 Blood | PPSA01695 | Logo | Game boots - game crashes before reaching menu - 10/2/26 |
| Borderlands 3 | PPSA01462 | Logo | Game boots - Gets to loading animation then crashes - 10/2/26 |
| It Takes Two | PPSA02343 | Logo | Game boots to logo - crashes before reaching menu - 10/2/26 |
| Jumanji The Video Game | PPSA03973 | Logo | Game boots to logo - crashes before reaching menu - 10/2/26 |
| LEGO Star Wars The Skywalker Saga | PPSA01865 | Logo | Game boots to logo - crashes before reaching menu - 10/2/26 |
| Observer System Redux | PPSA02118 | Logo | Game boots to a few logos - crashes before reaching menu - 10/2/26 |
| PPSA05921 | PPSA05921 | Logo | Boots loading progress bar - crashes before getting to menu - 10/5/26 |
| PPSA26786 | PPSA26786 | Logo | Boot logo - Crashes before Menu - 10/5/26 |
| Sackboy a Big Adventure | PPSA01288 | Logo | Boots to logo - starts loading but never seems to get to menu - 10/2/26 |
| Sifu | PPSA03001 | Logo | Boots logo - starts loading shows clouds but never seems to get to menu - 10/2/26 |
| Star Wars Jedi Fallen Order | PPSA02198 | Logo | Boots logo - crashes - 10/2/26 |
| Terminator Resistance Enhanced | PPSA02474 | Logo | See logo for a few seconds and crashes - 10/5/26 |
| Tropico 6 | PPSA05682 | Logo | Boots logo and loading to menu it crashes - 10/5/26 |
| A Plague Tale - Innocence | PPSA02388 | DoesntBoot | Boots with audio but no video - 10/2/26 |
| Away - The Survival Series | PPSA04555 | DoesntBoot | No Boot - 10/2/26 |
| Beyond a Steel Sky | PPSA03979 | DoesntBoot | No Boot - 10/2/26 |
| DIRT5 | PPSA01552 | DoesntBoot | No Boot - 10/2/26 |
| Fishing North Atlantic Enhanced Edition | PPSA02985 | DoesntBoot | No Boot - 10/2/26 |
| Five Nights at Freddy's Help Wanted 2 | PPSA18887 | DoesntBoot | GPU flip submission failed at boot (result=-2144796661), no video - 10/8/26 (reconstructed from log; original note lost) |
| Ghost of Tsushima Directors Cut | PPSA03208 | DoesntBoot | No Boot - 10/2/26 |
| Ghostrunner | PPSA03682 | DoesntBoot | Starts video briefly and crashed (essentially doesn't boot) - 10/2/26 |
| Grand Theft Auto III - The Definitive Edition | PPSA03527 | DoesntBoot | No Boot - 10/2/26 |
| GreedFall | PPSA02982 | DoesntBoot | No Boot - 10/2/26 |
| MARVEL Tokon Fighting Souls | PPSA15595 | DoesntBoot | Guest abort() in libC at boot, no submits - 10/8/26 (reconstructed from log; original note lost) |
| Martha is Dead | PPSA02006 | DoesntBoot | No Boot - 10/2/26 |
| Medium | PPSA03717 | DoesntBoot | No Boot - 10/5/26 |
| Planet Coaster (EU) | PPSA01735 | DoesntBoot | No Boot - 10/2/26 |
| Planet Coaster (US) | PPSA01736 | DoesntBoot | No Boot - 10/2/26 (github has 1 report · status: main-menu · tested on KytyPS5-2026-08-28-c52bf45) |
| The Ascent | PPSA02593 | DoesntBoot | Boots with audio but no video - 10/5/26 |
| The Matrix Awakens Demo | PPSA05754 | DoesntBoot | No Boot - 10/5/26 |
| The Riftbreaker | PPSA03753 | DoesntBoot | No Boot - 10/5/26 |
Astro Bot
|
Saros
|
Neptunia ReVerse
|
SILENT HILL: The Short Message
|
Demon's Souls
|
UFC 6
|
- Windows 10 version 1803, a current Linux distribution, or macOS on Apple Silicon
- A 64-bit x86 processor (on macOS, Apple Silicon with Rosetta 2)
- A Vulkan 1.3-capable GPU with current drivers (on macOS, Vulkan is provided by the bundled MoltenVK)
Requirements: Git, CMake 3.22.1+, Ninja, Visual Studio 2022 or Build Tools
2022 with the Desktop development with C++ workload and C++ Clang tools
for Windows, Qt 6 for MSVC 2022 64-bit (Concurrent, Network, Widgets), and
glslangValidator on PATH. The MSVC compiler (cl.exe) is not supported;
use clang-cl.
- Git
- CMake 3.22.1 or newer
- Ninja
- Visual Studio 2022 or Build Tools 2022 with the Desktop development with C++ workload and C++ Clang tools for Windows component
- Qt 6 for MSVC 2022 64-bit, including Concurrent, Network, and Widgets
- glslang (
glslangorglslangValidator) onPATH - Python 3 on
PATH; the bundled SPIRV-Tools runs it at configure time
The Microsoft C++ compiler (cl.exe) is not supported; use clang-cl.
Open an x64 Native Tools Command Prompt for Visual Studio 2022 (or the equivalent Developer PowerShell), change to the repository root, and initialize the dependencies:
git submodule update --init --recursive
cmake -S . -B _Build/windows -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_PREFIX_PATH="C:/Qt/6.x.x/msvc2022_64"
cmake --build _Build/windows --target launcher
cmake --install _Build/windows --prefix _Build/windows/installThe runnable application lands in _Build/windows/install.
Install the toolchain and the libraries the bundled SDL3 needs. Without the audio, Wayland and udev development packages SDL3 quietly configures itself without those backends, and the resulting build has no working sound and no gamepad hotplug:
sudo apt-get install --no-install-recommends \
clang lld ninja-build cmake git glslang-tools python3 pkg-config \
libgl1-mesa-dev libx11-dev libxcursor-dev libxext-dev libxfixes-dev \
libxi-dev libxrandr-dev libxss-dev libxtst-dev libxkbcommon-dev \
libasound2-dev libpulse-dev libudev-dev libdbus-1-dev libwayland-dev wayland-protocolsQt 6 (Concurrent, Network, Widgets) is required for the launcher — either the distribution packages
(qt6-base-dev) or an official Qt installation.
git submodule update --init --recursive
cmake -S . -B _Build/linux -G Ninja -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ \
-DCMAKE_PREFIX_PATH="$Qt6_DIR"
cmake --build _Build/linux --target launcher --parallel
cmake --install _Build/linux --prefix _Build/linux/installFor kyty_emulator/kyty_tests without Qt, configure a separate directory
with -DKYTY_BUILD_LAUNCHER=OFF.
Experimental: x86-64 builds run under Rosetta 2 on Apple Silicon (Xcode CLT,
cmake, ninja, glslang, universal Qt 6). Configure with
-DCMAKE_OSX_ARCHITECTURES=x86_64, build and install as on Linux; see
upstream docs for the MoltenVK libMoltenVK.dylib signing steps.
cmake -S . -B _Build/linux-no-qt -G Ninja -DCMAKE_BUILD_TYPE=Release
-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
-DKYTY_BUILD_LAUNCHER=OFF
cmake --build _Build/linux-no-qt --target kyty_emulator kyty_tests --parallel
As on Windows, the MSVC compiler is not used; Clang is required. `cl.exe` is rejected at configure
time.
The CMake source root is the repository root.
### Building on NixOS
A development shell provides Clang, CMake, Ninja, Qt 6, the Vulkan headers, and the SDL3 backend
libraries. Enter it and configure exactly as on other Linux distributions; the shell exports
`CMAKE_PREFIX_PATH` and `QT_PLUGIN_PATH`, so the `-DCMAKE_PREFIX_PATH="$Qt6_DIR"` argument is not
needed:
```bash
nix-shell # or: nix develop
git submodule update --init --recursive
cmake -S . -B _Build/linux -G Ninja -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
cmake --build _Build/linux --target launcher --parallel
cmake --install _Build/linux --prefix _Build/linux/install
The configure step downloads the FFmpeg prebuilts and the xbyak, zydis, zstd, and ZArchive
sources, so it needs network access; a fully sandboxed nix build would require vendoring those
inputs. A Vulkan 1.3 driver must be available at runtime (on NixOS,
hardware.graphics.enable = true).
macOS builds target x86-64 and run under Rosetta 2 on Apple Silicon, so the PS5's x86-64 game code executes through the same translation layer as the emulator itself. Prebuilt archives are attached to releases; the steps below are for building from source.
Requirements:
- An Apple Silicon Mac with Rosetta 2 installed (
softwareupdate --install-rosetta) - Xcode (or the Command Line Tools)
- Homebrew packages:
brew install cmake ninja glslang python - Qt 6 (Concurrent, Network, Widgets) with x86-64 support. The official Qt installation is universal and works; Homebrew's Qt is arm64-only and will not link
git submodule update --init --recursive
cmake -S . -B _Build/macos -G Ninja -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_OSX_ARCHITECTURES=x86_64 \
-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ \
-DCMAKE_PREFIX_PATH="$Qt6_DIR"
cmake --build _Build/macos --target launcher --parallel
cmake --install _Build/macos --prefix _Build/macos/installThe build re-signs kyty_emulator with the JIT entitlements it needs to execute translated
guest code; no manual signing step is required. When the launcher is built, the install
also produces _Build/macos/install/KytyPS5.app — double-click to launch the GUI.
A flat kyty_emulator is kept for CLI usage.
Vulkan comes from MoltenVK. Download MoltenVK-macos.tar from the
MoltenVK releases, then copy
MoltenVK/dynamic/dylib/macOS/libMoltenVK.dylib next to the flat kyty_emulator
(and, for the bundle, into KytyPS5.app/Contents/Frameworks/) and ad-hoc sign it:
codesign --force --sign - _Build/macos/install/libMoltenVK.dylib
# For the bundle (if present):
codesign --force --sign - _Build/macos/install/KytyPS5.app/Contents/Frameworks/libMoltenVK.dylib
codesign --force --sign - _Build/macos/install/KytyPS5.appRelease archives already include a signed libMoltenVK.dylib (both flat and inside the bundle).
Build every regression executable and run the registered tests with:
cmake --build _Build/windows --target kyty_tests
ctest --test-dir _Build/windows --output-on-failure(Use _Build/linux on Linux.)
Update the graphics driver before reporting rendering problems. Launch the GUI:
.\_Build\windows\install\launcher.exe./_Build/linux/install/launcherOn first launch, add game folders in the global settings. The launcher searches
them recursively for game directories containing eboot.bin and read-only
ZArchive (.zar) dumps, which are streamed without extraction. Or start the
emulator directly:
.\_Build\windows\install\kyty_emulator.exe --game "D:\Games\ExampleGame"./_Build/linux/install/kyty_emulator --game "/games/ExampleGame"Run kyty_emulator --help for graphics, logging, validation, profiling, and
debugging options, including the GPU-assisted validation option added in this
fork.
Testing games and submitting detailed bug reports are useful contributions. Search existing issues first, then use the Game Emulation Status Report template and attach the complete log file. Include the short-hash build label from the window title or log when reporting against this fork.
Code contributions should be focused, build on the platforms they touch, and
include tests where practical. Set up the clang-format pre-commit hook after
cloning: python -m pip install pre-commit, then
python -m pre_commit install --install-hooks.
KytyPS5 is licensed under the GNU General Public License version
2 (GPL-2.0-only). It is based on Kyty
(MIT); the original notice is preserved in LICENSES/Kyty-MIT.txt.
Third-party components keep their own licenses.
- InoriRus/Kyty — the project KytyPS5 is based on.
- shadps4-emu/shadPS4 — reference for PS4 memory behavior, GPU resource aliasing/cache coherency, and AVPlayer.





