feat: Implement zero-copy AsyncVectorEnv via shared memory for parallel execution - #1550
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shivansh023023 wants to merge 4 commits into
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feat: Implement zero-copy AsyncVectorEnv via shared memory for parallel execution#1550shivansh023023 wants to merge 4 commits into
shivansh023023 wants to merge 4 commits into
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Thanks! |
lanctot
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July 11, 2026 13:11
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- Can you add a test that shows it working on a simple game?
- Can you add the test to the python tests in python/CMakeLists.txt
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Done ! |
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The tests failed. Can you take a look? Did they pass locally? |
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Jul 12, 2026
| remote.recv() | ||
| for remote in self.remotes: | ||
| remote.send(("close", None)) | ||
| for p in self.processes: |
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Is there a race condition here?
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hi @lanctot there was indeed a potential race condition during shutdown if a worker was stuck on an IPC boundary when close() was triggered.
I've pushed a fix that handles process termination safely. I also resolved an underlying multi-player data alignment bug where info_state arrays were hitting dimension mismatches when unpacked at the master process level.
…_state dimension mapping
…ibility via dynamic short_name extraction
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@lanctot i have implemented some chages , can you re run the checks |
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hi @lanctot all the checks are passing now ! |
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Pull Request: feat: Implement zero-copy AsyncVectorEnv using shared memory
Description
This PR introduces
AsyncVectorEnvtoopen_spiel/python/vector_env.py, enabling true parallel execution of environments across multiple CPU cores.Key Architectural Details
multiprocessing.sharedctypes.RawArray.time_step.observations["info_state"]directly into pre-allocated shared NumPy views.multiprocessing.Pipeis strictly reserved for small control payloads (rewards, done flags, step types), completely eliminating the need to serialize massive multi-dimensional arrays.chessrunning 1,000 steps, this shared memory architecture achieved a ~2.87x speedup over the synchronousSyncVectorEnv, fully bypassing the IPC overhead that typically throttles complex state transmission.