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Release 0.2.0 - #7

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geeooff merged 1 commit into
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release/0.2.0
Sep 18, 2026
Merged

geeooff merged 1 commit into
mainfrom
release/0.2.0

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@geeooff

@geeooff geeooff commented Sep 18, 2026

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Summary

The release commit for 0.2.0, and nothing else: Cargo.toml to 0.2.0, and the changelog's [Unreleased] section becomes [0.2.0] - 2026-09-18 — what the release page will say, read here as a diff. A minor, for a feature and a contract that grew: the updater from the icon, update, stop --handover, the update log category, the same four files in both artefacts.

After the merge, on approval: the tag v0.2.0 on the merge commit, which the workflow turns into the release; then v0.1.0's notes rewritten once with its own section.

Known and recorded: the upgrade from 0.1.0 meets the Restart Manager's dialog once, since 0.1.0 does not know --handover.

Test plan

  • .\scripts\build.ps1 release on the release commit — The changelog carries 0.2.0, 10 lines, 102 ICEs clean, GameModeExecutor-0.2.0.msi and .zip in dist\
  • release-notes.ps1 -Tag v0.2.0 previewed with a throwaway local tag: the section, fifteen commits for the curious, the sums
  • CI

🤖 Generated with Claude Code

The program updates itself from the icon, and a game session survives
it: Lot 13, with the release notes of Lot 14 behind it. A minor, for a
feature and a contract that grew -- `update`, `stop --handover`, the
`update` log category, the same four files in both artefacts.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
@geeooff
geeooff merged commit f33cb00 into main Sep 18, 2026
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@geeooff
geeooff deleted the release/0.2.0 branch September 18, 2026 16:58
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