Skip to content

ModExt_AcceptedHoppers

flango edited this page Oct 29, 2022 · 1 revision

×× Custom hoppers for ItemProcessors ××

ModExt_AcceptedHoppers allows you to add your own thingDefs that will serve as input for an ItemProcessor building.

If there is no ModExt_AcceptedHoppers modExtension in the ItemProcessor building def, it will default to VE's hardcoded variant - Vanilla Hopper / VFEM_HeavyHopper.


Type: ModExtension

XML Node: ThingDef/modExtensions/li


Example:

<modExtensions>
    <li Class="flangoCore.ModExt_AcceptedHoppers">
        <thingDefs>
            <li>GS_Hopper</li>
	    <!-- <li>Hopper</li> -->
	    <!-- <li>VFEM_HeavyHopper</li> -->
	    <!-- <li>Your_Hopper_Name_Here</li> -->
        </thingDefs>
    </li>
</modExtensions>

🦩 Home

🚧 - 404 Page not found.
🖼 - Preview needed.

🟡 - Works but has some TODOs.
🟠 - Basic functionality implemented.
🔴 - Not working properly.
❓ - Not tested.


--== XML ==--

💡 Abilities

General

Ability Givers

Equipment Abilities

🟡 Should recode some stuff 🟡

🌳 Skill Trees

🟠 WIP, work/kill XP gain not implemented 🟠

Defs

Comps

🏘 Buildings

⚙ Comps

🏹 Equipment

General

Weapons

Projectiles

🧪 Hediffs

🧍‍♂‍ Pawn behaviors

📊 Stats

🎲 Misc

🧔 Vanilla Expanded

✨ Debug (Dev Mode)


--== C# ==--

📂 Shared Classes

🧬 Patches


Clone this wiki locally