Refactor color(opacity:) to improve performance#155
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finnvoor merged 1 commit intoJan 31, 2026
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Per my discoveries with Renzo when improving the performance of the scene renderer, I leanred that I could make my Graphics.Color.dithered(by:) method faster by moving the Bayer pattern out as a constant, and initialzing the UInt8 array via the literal instead of the Array(repeating:count:) initializer. These changes are incredibly helpful if this color(opacity:) method is being called in rather hot loops where performance is critical.
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looks good, thanks! |
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Per my discoveries with Renzo when improving the performance of the scene renderer, I learned that I could make my
Graphics.Color.dithered(by:)method faster by moving the Bayer pattern out as a constant, and initializing theUInt8array via the literal instead of theArray(repeating:count:)initializer.These changes are incredibly helpful if this color(opacity:) method is being called in rather hot loops where performance is critical.
Feel free to also reference what I've done in Renzo: https://source.marquiskurt.net/PDUniverse/Renzo/commit/59b0de3355b52940f18c13a696b6f332a366d08b