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federicadigiaimo/README.md

Hello World!

I'm a Master's graduate in Computer Engineering at the University of Bologna and I am passionate about game design. 🎮✨

🛠️ Programming languages

C++ C# Java Python C JavaScript HTML CSS Go MySQL Bash LaTeX

🎮 Game Engines & Tools

Unity Unreal Blender

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  1. textile-generation textile-generation Public

    Automated synthesis of high-resolution (1024×1024), seamless textile textures from 256×256 samples using Stable Diffusion and IP-Adapter. Developed for Computer Engineering Master's Thesis at UNIBO.

    Python 1

  2. labirintodibrodmann labirintodibrodmann Public

    A VR puzzle-horror experience developed in Unity for Meta Quest 2.

    C# 2

  3. fire-simulation fire-simulation Public

    A fire simulation implemented and optimized in CUDA, developed as the final project for the Accelerated Computing Systems course (2025-2026).

    Cuda 1

  4. GraveRun GraveRun Public

    A 2D endless runner built with C++ and OpenGL. Features a custom physics engine for parabolic jumping, parallax scrolling backgrounds, bounding-box collision detection, and procedural obstacle gene…

    C++ 1

  5. parser-wireshark-for-chronicle parser-wireshark-for-chronicle Public

    A parser designed to send packets captured by Wireshark to Google Chronicle. Developed for the 2024-25 Cybersecurity exam project.

    Python 4

  6. Bezier-Spline-Math Bezier-Spline-Math Public

    A study on computational geometry implementing De Casteljau's algorithm for Bézier evaluation, Catmull-Rom splines, and parametric/geometric continuity analysis.

    C++ 1