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fatal10110
unity-asset-reader
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Comfortable display density
Compact display density
Move the .NET float formatter into core (shared by mesh and shader)
area:infra
backlog
fatal10110/unity-asset-reader#261
·
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fatal10110
opened
on Oct 18, 2026
·
M6+ - Backlog (on demand)
Shader text: decode the newer SMOL-V format (Unity 2020.3+ Vulkan programs)
area:codec
backlog
fatal10110/unity-asset-reader#260
·
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fatal10110
opened
on Oct 18, 2026
·
M6+ - Backlog (on demand)
Shader text: variants listed in m_PlayerSubPrograms (Unity 2021.3.10+, Unity 6)
area:codec
backlog
fatal10110/unity-asset-reader#259
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fatal10110
opened
on Oct 18, 2026
·
M6+ - Backlog (on demand)
Core: apply a submesh's baseVertex to MeshData.indices
area:serialized
backlog
bug
fatal10110/unity-asset-reader#257
·
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fatal10110
opened
on Oct 16, 2026
·
M6+ - Backlog (on demand)
Core: resolve a pointer or throw, shared by feature packages
area:serialized
backlog
fatal10110/unity-asset-reader#255
·
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fatal10110
opened
on Oct 16, 2026
·
M6+ - Backlog (on demand)
Spine: tests for split bundles and other atlas types
area:serialized
backlog
fatal10110/unity-asset-reader#254
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fatal10110
opened
on Oct 16, 2026
·
M6+ - Backlog (on demand)
Fixtures: a mesh with UV, normals, fractional floats and several submeshes, with OBJ goldens
area:infra
backlog
enhancement
fatal10110/unity-asset-reader#253
·
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fatal10110
opened
on Oct 16, 2026
·
M6+ - Backlog (on demand)
Mesh: fast path for the .NET float formatting in meshToObj
backlog
enhancement
fatal10110/unity-asset-reader#252
·
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fatal10110
opened
on Oct 16, 2026
·
M6+ - Backlog (on demand)
Audio: IMAADPCM fixture clips (mono, stereo) with AssetStudio WAV goldens
area:codec
backlog
fatal10110/unity-asset-reader#251
·
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fatal10110
opened
on Oct 16, 2026
·
M6+ - Backlog (on demand)
Audio package: FSB5 Vorbis to Ogg
backlog
enhancement
fatal10110/unity-asset-reader#241
·
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fatal10110
opened
on Oct 16, 2026
·
M6+ - Backlog (on demand)
1
AssetStudio cross-check for the 6000.6 variant atlas sprites
area:texture
backlog
fatal10110/unity-asset-reader#230
·
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fatal10110
opened
on Oct 6, 2026
·
M6+ - Backlog (on demand)
Verify the Rotate90 sprite direction against a real packer
area:texture
backlog
fatal10110/unity-asset-reader#160
·
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fatal10110
opened
on Sep 27, 2026
·
M6+ - Backlog (on demand)
PlayStation texture deswizzle (no upstream reference yet)
area:texture
backlog
fatal10110/unity-asset-reader#130
·
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fatal10110
opened
on Sep 27, 2026
·
M6+ - Backlog (on demand)
2
LZMA WASM fallback (LzmaDec.c) if pure-TS throughput becomes a problem
area:codec
backlog
fatal10110/unity-asset-reader#69
·
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fatal10110
opened
on Sep 21, 2026
·
M6+ - Backlog (on demand)
Shader (smol-v + SPIR-V -> GLSL/HLSL)
backlog
fatal10110/unity-asset-reader#52
·
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fatal10110
opened
on Sep 21, 2026
·
M6+ - Backlog (on demand)
2
ByteSource seam + Blob-backed reads for large .resS
backlog
fatal10110/unity-asset-reader#51
·
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fatal10110
opened
on Sep 21, 2026
·
M6+ - Backlog (on demand)
Game variants: zstd, crypto and container variants
backlog
fatal10110/unity-asset-reader#50
·
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fatal10110
opened
on Sep 21, 2026
·
M6+ - Backlog (on demand)
1
AnimationClip + acl-wasm
backlog
fatal10110/unity-asset-reader#49
·
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fatal10110
opened
on Sep 21, 2026
·
M6+ - Backlog (on demand)
1
AudioClip -> WAV/OGG (FSB5 + Vorbis)
backlog
fatal10110/unity-asset-reader#48
·
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fatal10110
opened
on Sep 21, 2026
·
M6+ - Backlog (on demand)
1
Mesh -> glTF
backlog
fatal10110/unity-asset-reader#47
·
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fatal10110
opened
on Sep 21, 2026
·
M6+ - Backlog (on demand)
1
[M6+] Epic: backlog (on-demand features)
backlog
epic
fatal10110/unity-asset-reader#46
·
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fatal10110
opened
on Sep 21, 2026
·
M6+ - Backlog (on demand)
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