Add verified recruiting board mutation APIs#11
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eric-levinson
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July 16, 2026 02:01
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Summary
client.addBoard({ recruitRow, teamRow })andclient.removeBoard({ recruitRow, teamRow })APIsWhy
Table-only board writes did not reliably materialize the runtime state used by the recruiting UI. The low-level remove routine also left stale state and later produced a membership hole. This change invokes the game's verified full recruiting routines and rejects any result whose complete table postcondition is missing.
The Team row is caller-supplied and resolved dynamically; no school is hardcoded. Calls work from supported recruiting screens without depending on the selected UI row. An already-open Recruiting Board redraws on the next recruiting screen change.
Live verification
Automated checks
npm run checknpm test— 217 passingRemaining draft check
Reinstall the rebuilt DLL and exercise the final packaged
addBoard/removeBoardprotocol surface in the disposable dynasty. The underlying routines, arguments, table postconditions, rendering behavior, and durability have already passed live verification through the native-call primitive.