A hybrid-casual 3D puzzle game for mobile, built with Unity 6 (URP).
The park is packed and everyone wants to ride. Tap guests who have a clear path and send them to the coaster that matches their cap. Wrong color? They wait on the benches, but there are only five seats.
- Solver-checked levels. Levels are generated procedurally, and a built-in solver confirms each one can be cleared. Most can also be cleared with 3 stars.
- New mechanics as you progress: mystery guests (level 6), frozen guests (level 21) and tunnels (level 26). Each one is introduced with a spotlight tutorial.
- Six park themes: Sunny Park, Autumn Fair, Winter Wonderland, Beach Boardwalk, Night Carnival and Candy Land. Each has its own lighting and weather.
- My Park meta layer. Tickets build eight attractions, which then appear in every level.
- Boosters, daily gifts, hard levels, combos, plus an ads/IAP layer that currently runs on test providers (see MONETIZATION.md).
- Open the project folder in Unity 6000.6.2 via Unity Hub.
- Open
Assets/Scenes/Main. - In the Game view, pick a portrait phone resolution such as 1080×2340, then press Play.
The whole game builds itself from code, so there are no prefabs to wire up. The Coaster Rush → Dev menu has shortcuts for resetting progress, jumping to specific levels and parks, and adding tickets.
Assets/Scripts/Game gameplay, level generator + solver, UI, park, themes
Assets/Scripts/Editor project setup, preview renderer, level audit, dev menu
Assets/Resources models, textures, audio, fonts, UI art
- 3D models and sound effects: Kenney, CC0
- Music: OpenGameArt.org, CC0
- Font: Lilita One, SIL Open Font License

