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Coaster Rush

A hybrid-casual 3D puzzle game for mobile, built with Unity 6 (URP).

The park is packed and everyone wants to ride. Tap guests who have a clear path and send them to the coaster that matches their cap. Wrong color? They wait on the benches, but there are only five seats.

Gameplay, home and park screens

Features

  • Solver-checked levels. Levels are generated procedurally, and a built-in solver confirms each one can be cleared. Most can also be cleared with 3 stars.
  • New mechanics as you progress: mystery guests (level 6), frozen guests (level 21) and tunnels (level 26). Each one is introduced with a spotlight tutorial.
  • Six park themes: Sunny Park, Autumn Fair, Winter Wonderland, Beach Boardwalk, Night Carnival and Candy Land. Each has its own lighting and weather.
  • My Park meta layer. Tickets build eight attractions, which then appear in every level.
  • Boosters, daily gifts, hard levels, combos, plus an ads/IAP layer that currently runs on test providers (see MONETIZATION.md).

Park themes

Getting started

  1. Open the project folder in Unity 6000.6.2 via Unity Hub.
  2. Open Assets/Scenes/Main.
  3. In the Game view, pick a portrait phone resolution such as 1080×2340, then press Play.

The whole game builds itself from code, so there are no prefabs to wire up. The Coaster Rush → Dev menu has shortcuts for resetting progress, jumping to specific levels and parks, and adding tickets.

Project layout

Assets/Scripts/Game     gameplay, level generator + solver, UI, park, themes
Assets/Scripts/Editor   project setup, preview renderer, level audit, dev menu
Assets/Resources        models, textures, audio, fonts, UI art

Credits

  • 3D models and sound effects: Kenney, CC0
  • Music: OpenGameArt.org, CC0
  • Font: Lilita One, SIL Open Font License

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