animator: Force data ordering and mark as matching. - #52
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The theory is that data ordering was altered by _unused_ functions that were part of the compilation in the original game but were ultimately stripped of the binary. The symbols do not appear in the program, but the data remains. The solution is to define a counter unused function that defines the data in the order in which it appears in the original data section.
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This was my observation too, according to the symbol map there are a few unused functions which probably used these. |
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The theory is that data ordering was altered by unused functions that were part of the compilation in the original game but were ultimately stripped of the binary. The symbols do not appear in the program, but the data remains.
The solution is to define a counter unused function that defines the data in the order in which it appears in the original data section.