Enhance STEM blocks and VRM animation retargeting#172
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- Rename 'Utils' toolbox category to 'Math' and update color to green (#59C059). - Implement `getDistance`, `lookAt`, and `moveTowards` in `BabylonSceneManager` using world-space coordinates. - Add `applyMixamoAnimation` with bone mapping for VRM models and caching to prevent redundant computations. - Add corresponding Blockly blocks and generators for all new methods. - Add Playwright tests in `tests/stem_blocks.spec.js` for mathematical verification. Co-authored-by: brettfxio <105930054+brettfxio@users.noreply.github.com>
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This PR enhances the engine's STEM capabilities and animation workflow.
Key changes:
distance between [obj1] and [obj2]block for spatial calculations.look at [target]andmove towards [target] at speed [v]blocks. These methods usesetAbsolutePositionandgetAbsolutePositionto ensure correct behavior within complex 3D hierarchies.apply mixamo animation [anim] to [model]block. This provides automatic bone mapping between Mixamo's skeletal structure and the VRM standard.tests/stem_blocks.spec.jsverify the logic for distance, orientation, and movement.PR created automatically by Jules for task 10079560620570452349 started by @brettfxio