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gamev2: map clicks are inert when map-click travel is off — the map i…
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#101:
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gamev2: debug menu additions — time-of-day pin (AUTO/day/dusk/night/d…
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gamev2: consolidate controls — WASD/arrows + SPACE/ENTER + SHIFT ever…
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gamev2: backfill NPCs from all 2025 blog posts
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Graph Update: pip in /gamev2/tools #1456859060
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gamev2: blog-post photos — pipeline imports each post's first photo a…
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gamev2: open the Machi crossing through Tokyo's fence + lanterns; reg…
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gamev2: seam crossings — walk straight across continuous roads; torii…
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gamev2: boundary gates — door thresholds at the world seams, old tele…
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gamev2: gatehouses at world seams — walk-in gates link Market<->Palac…
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gamev2: fix the Machi pagoda — spire on top, walls below (prefab was …
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gamev2: AI ad signage — generated pool mounted on building walls (#26)
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gamev2: controls menu — key bindings overlay from the ESC menu (#38)
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gamev2: Izakaya Bailey speaks Damian's table-challenge line; finish D…
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Set Izakaya drinking game to 15 seconds
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Fix Izakaya layout and drinking game results
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Add Inaka izakaya drinking game
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gamev2: seamless walking between edge-adjacent overworld maps
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gamev2: konbini interiors — 1-tile back wall + 1-deep entrance mat
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gamev2: konbini interiors — back wall only, compact 2-tile counter
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#83:
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gamev2: seal Yukimura's rail + fix its fences; document the passes in…
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gamev2: Yukimura — a snowy village reachable only by train
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#81:
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gamev2: blog post #769 moves its author's NPC
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gamev2: blog pipeline writes a placement summary (--summary-out) for …
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gamev2: backfill NPCs from all 2025 blog posts
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