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1.2.6 Network rework - #191
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demoth
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Oct 29, 2026
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- Rebuilt networking in Kotlin with instance-owned transports, reliable channels, and immutable messages.
- Fixed packet-size limits, IP/port fallback, protocol string encoding, and message re-encoding.
- Reduced redundant player snapshot data and expanded networking documentation and regression coverage.
- Added Singleplayer save/load menus, death recovery, save thumbnails, descriptive labels, and confirmed deletion
- Improved local game startup, profile switching, and loading saves in a fresh process; protected campaign autosaves when hosting deathmatch.
add reachability metadata to be able to host a game in the fullgame client
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