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Freelancer: Sirius Revival

Freelancer: Sirius Revival is a multiplayer-optimised complete overhaul of the base game, keeping in line with the original experience and atmosphere of Freelancer

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Features:

Gameplay:

  • Fully customisable Ships - Choose from redesigned weapon classes and weapon types, shields, exchangable power plants, modules, engine effects, afterburners and thrusters, and explore to find completely new equipment
  • ...such as Cloaking Devices!
  • Ship balancing is statistically even and classes are balanced amongst each other - Everything, from the Patriot to the Sabre, is a valid late game ship!
  • New Very Heavy Fighters for Liberty, Rheinland, Bretonia, Kusari and Blood Dragons, completing their sets
  • All ships built in Sirius can be acquired - including Trains, Mining and Capital ships (with properly balanced statistics)
  • Mining asteroid and gas fields has been systematically reimagined and is properly fun now
  • Station-type player ships (Battleships, Liners, Mining Ships) can be docked to by group-members as if they were normal bases!
  • Rebalanced Universe - NPCs and missions of all levels can be found across Sirius; All systems offer something to do, regardless of your progression status. You can start your journey in any colony’s capital!
  • Redesigned CODENAME weapons (formerly Class 10’s) with all new mechanics (such as artillery guns)
  • Reworked trading goods’ prices, mass and cargo volumes and added new commodities to cover missing trade routes
  • All systems from the story (e.g. Alaska and Tohoku) are properly developed and explorable
  • Many of the existing systems have new content in addition to the aforementioned balance changes
  • Cruise speed is raised to 500m/s and Trade Lane speed to 5000m/s
  • Ramming other ships deals a lot more damage

Challenge:

  • Tutorial System allows for an easy and forgiving introduction, and lets you start jump into every colony
  • NPCs are smarter and better equipped, especially in high-end missions (up-to 4 Million credits)
  • Mass of ships, equipment and cargo influences your ship’s acceleration
  • Monetary penalty for dying based on value of your ship, equipment and cargo
  • Reputation is rebalanced and gained exclusively via destroyed ships and objects for most factions (less binary as a result) and key to unlocking some of the best equipment and ships
  • NPC scans no longer give you an extreme amount of time to flee when pirating you or catching you smuggling
  • New and difficult areas to explore by yourself or with friends
  • Hidden capital navy fleets offer an extreme late-game challenge

Visuals and UI:

  • Higher resolutions for all textures of models, effects and the interface
  • New and upgraded effects for both new content and content missing from the base game (e.g. cruise engines of capital ships)
  • Increased visibility range and improved levels of detail for objects (including new custom reworked assets)
  • The majority of Freelancer’s iconic soundtrack has been remade in high quality
  • UI sounds have been restored to their non-compressed original versions or remade in high quality
  • New icons for all equipment, ships, commodities etc.
  • Additional interface for sub-targeting on the enemy and viewing status of your own ship

QOL and fixes (examples):

  • Network sync between players has been greatly improved (no more large location desyncs)
  • Hotkeys to mark and unmark objects for yourself and your group for better organisation and communication
  • Countermeasure Droppers are no longer clunky in automatic mode
  • Weapons do not wait out their refire cooldown when they fail to fire
  • The filter for friendly/neutral/hostile for zones and patrol paths works in multiplayer now
  • Stations properly wish you well on your way in multiplayer again ("Freelancer Alpha 1-2, this is Newark Station; you are cleared for launch - good luck out there!")

Local Play/Hosting a Server

FL:SR is a pure multiplayer mod. To play it locally or with friends you have to host your own server (EXE\FLServer.exe). FL:SR by default comes with all necessary data to have the full experience without the need of the official server (seasonal events are not active by default, you have to do this yourself). The only requirement to properly start the server is to have Visual C++ Redistributable 2022 (v14) for x86 installed. If the console window upon starting FLServer.exe does not show up, or shows some plugin not being loaded, then this most likely is the reason.

To start up seasonal events, check the \EXE\flhook_plugins\missions directory and look for files starting with event_season_. Open them and check for the [Mission] block at the very top. You can either remove the ; in front of the initstate = ACTIVE line, or go to the FLHook console window and type start_mission and then the nickname of that mission.

About

The main mod files of Freelancer: Sirius Revival for the game "Freelancer".

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