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gradientfall
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Gradientfall: roundness — the inn stops being boxes
Content + Godot CI
#31:
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Gradientfall: the Warm Start Inn — one building finished, and the met…
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#30:
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Gradientfall: Bootstrap photographed from inside it — and two signs t…
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#29:
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Gradientfall: the structure split — buildings leave GDScript for Blender
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#28:
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Gradientfall: bark that is wood, leaves on branches, and Kern climbs
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#27:
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Gradientfall: a river that crosses the world, and trees that stop bei…
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#26:
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Gradientfall: the continent gets coordinates — map, minimap, and the …
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#25:
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Gradientfall: note the map-lane work swept into the previous commit
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#24:
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Gradientfall: the figure split — characters leave GDScript for Blender
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#23:
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Gradientfall: sleeves measured off the imported arm; short by design
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#22:
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Gradientfall: Kern reads as a person - hair, hands and sleeves on the…
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Gradientfall: Kern's hair finally sits on his head
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#20:
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Gradientfall: reconnect Kern - arms, hands, sleeve alignment, hair fill
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#19:
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Gradientfall: correct the sleeve-band diagnosis; revert the fix built…
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#18:
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Gradientfall: the hero's real face ships - imported base mesh is now …
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#17:
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Gradientfall: skin variation + hair refit on the imported skull
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#16:
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Gradientfall: lift the code-only asset rule; unbreak the hero's face
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Gradientfall: sessions push straight to main, no branches or PRs
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#14:
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Gradientfall: procedural animation framework + Kern's movement pass
Content + Godot CI
#13:
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#5
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19s
agent/kern-movement-pass
agent/kern-movement-pass
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updates I suppose
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Merge pull request #4 from danieltalbert/agent/add-documentation-map
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#11:
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Add a navigable Gradientfall documentation map
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#10:
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#4
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agent/add-documentation-map
agent/add-documentation-map
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Merge pull request #3 from danieltalbert/agent/integrate-stranded-gra…
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#9:
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Recover Vault, Iris compendium, and Bootstrap milestone evidence
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#8:
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#3
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agent/integrate-stranded-gradientfall-milestones
agent/integrate-stranded-gradientfall-milestones
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Merge pull request #2 from danieltalbert/agent/sync-live-gradientfall…
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