Review GLSL shader modules with CodeRabbit - #268
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… asset filter CodeRabbit's built-in ignore list files *.glsl under "Game and 3D assets", so the shared shader modules (point-size.glsl, exit-ramp.glsl) went unreviewed while the .vert and .frag files that include them were reviewed. The exact pattern without the leading "!" lifts that default; a broad include such as src/** does not. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Signed-off-by: Stukova Olya <stukova.o@gmail.com>
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No actionable comments were generated in the recent review. 🎉 ℹ️ Recent review info⚙️ Run configurationConfiguration used: Path: .coderabbit.yaml Review profile: CHILL Plan: Advanced Run ID: 📒 Files selected for processing (1)
Included review availability: Your plan provides up to 4 included reviews per hour; 3 remain after this review. 📝 WalkthroughWalkthroughThe new CodeRabbit v2 configuration adds a ChangesShader Review Configuration
Priority: ⬇️ Low Estimated code review effort: 1 (Trivial) | ~3 minutes Change: Feature Merge Risk: ⚪ Minimal · up to This change enables GLSL files to be included in CodeRabbit reviews and is ready to merge. 🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
✨ Finishing Touches🧪 Generate unit tests (beta)
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*.glslby default (its "Game and 3D assets" list), sopoint-size.glslandexit-ramp.glslwent unreviewed on #266 while the.vert/.fragfiles that include them were reviewed.The exact pattern without the leading
!lifts the default; a broad include such assrc/**does not. CodeRabbit reads the file from the branch under review, so it applies to PRs that contain it.🤖 Generated with Claude Code
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