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TODO: Finish documenting this
Possible projectile types:
Interact: - 'if interact_right and item.matches.stick': - 'player.launch.snowball': #- 'message.player': '%{yaw} %{pitch} %{speed}' #- 'set.yaw': '(yaw - 20)' #- 'set.pitch': '(pitch + 10)' - 'set.speed': '4' #Explosive only #- 'set.yield': '0' #- 'set.incendiary': '1'
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