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refactor(loop): single loop-queue-mode predicate, document non-unification with server accept gate (lr-6fe5fc) - #397

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chore/lr-6fe5fc-loop-queue-mode-predicate
Aug 17, 2026
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refactor(loop): single loop-queue-mode predicate, document non-unification with server accept gate (lr-6fe5fc)#397
clagentic-merger[bot] merged 1 commit into
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chore/lr-6fe5fc-loop-queue-mode-predicate

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What changed

Structural follow-up to lr-fd38ac (PR #396), scoped per lr-6fe5fc. Design pass first, per the task brief, then the minimal change the design actually supports.

Design pass summary

Enumerated every reader/writer of loopState.active (server global flag) and session.loop.active (per-session marker), client and server. Confirmed the load-bearing invariant PEACHES verified in PR #396 still holds structurally: loopCurrentSessionId/judgeSessionId are only ever set to a session whose own loop.active was just set true (coder/judge roles only), and finishLoop() atomically nulls loopCurrentSessionId in the same pass that clears every affected session's loop.active. Confirmed exactly 4 writers of the per-session marker (coder, judge, 2 crafting-branch sites) plus 1 scoped clearer, matching the task brief.

Key finding that shaped the design: the client's composer gate (loopQueueMode, in app-loop-ui.js) and the server's loop_message accept gate (handleLoopMessage in project-loop.js) are NOT computing the same predicate, and should not be forced into one. The server gate answers a coarser, already-correctly-single-sourced question: does the project have a running loop that will accept a queued message at all (loopState.active alone -- loop_message carries no sessionId; pendingUserMessages is one project-wide queue delivered at the next iteration boundary regardless of which session sent the WS message). The client gate answers a stricter UX question: should THIS session's composer show queue-mode UI (loopActive && loopCurrentSessionId === activeSessionId -- don't claim queued for the next iteration on a session that has nothing to do with that queue). Collapsing these into one shared function would misrepresent one question as the other and relocate the disagreement rather than remove it.

The actual disagreement that produced 4 bugs (lr-4165, lr-0cae, lr-e31b, lr-fd38ac) was never two different predicates computing different answers -- it was the client-side derivation being hand-rolled independently at two call sites (updateLoopInputVisibility() and the reactive recheckLoopQueueModeFromState()), with the per-session loop.active/loop.role fields still nominally checked at one site despite being provably redundant given the invariant above. Two independently-maintained copies of the same boolean is exactly the shape of drift that produced lr-fd38ac's own fold-in bug.

What actually changed

  • Extracted isLoopQueueSession(loopActive, loopCurrentSessionId, activeSessionId) in lib/public/modules/app-loop-ui.js -- the single derivation, now used by both updateLoopInputVisibility() and recheckLoopQueueModeFromState(). The per-session loop object parameter to updateLoopInputVisibility() is kept for backward compatibility with its WS-message callers but is no longer consulted in the derivation (documented why, inline).
  • Documented, at the server's handleLoopMessage/loop_message gate in lib/project-loop.js, exactly why that gate and the client predicate are intentionally different questions -- the name what you are NOT unifying deliverable the task asked for, made explicit in code rather than left implicit.

What is explicitly NOT unified, and why (design-pass deliverable)

  1. session.loop.active/role consumed by sdk-bridge.js's per-session autonomy gates (handleElicitation, handleCanUseTool) -- a different question (should this session's agent behave autonomously), correctly per-session, untouched.
  2. sidebar-sessions.js loop badge/grouping rendering -- pure display metadata from the raw per-session loop object, not an authority gate, untouched.
  3. Server loop_message accept gate vs. client composer UX gate -- see above; deliberately two predicates, each documented as the sole authority for what it actually answers.
  4. Collapsing client and server into literally one runtime execution of one function -- not possible in a WS client/server architecture; the realistic ceiling is one predicate definition, mirrored, with the server always re-verifying authoritatively on receipt (which it already does -- client-side loopQueueMode only ever selects the WS message type, never grants permission).

Why

lr-6fe5fc: four sequential bugs (lr-4165, lr-0cae, lr-e31b, lr-fd38ac) all patched inside the same two-derivations-of-one-decision model, each patch adding a new way for the two halves to disagree. This closes the actual defect class (independently-maintained duplicate boolean expressions) without pretending the client and server answer literally the same question, which they do not and should not.

Tests

  • New: test/loop-queue-mode-predicate-lr-6fe5fc.test.js -- asserts isLoopQueueSession is exported and pure, and that updateLoopInputVisibility() / the reactive path converge on identical answers for identical store state (including a contradictory per-session loop object that would have failed the old per-session check, proving it is no longer consulted).
  • Non-vacuous per lr-4e1242: ran full suite against pre-fix code (both new tests fail -- isLoopQueueSession not yet exported) and against the fix (all pass). Unpatched: 1413 tests, 2 fail (both new). Patched: 1413 tests, 0 fail, 1 pre-existing skip.
  • Existing regression coverage confirmed still green: test/loop-resume-ended-session-lr-fd38ac.test.js (ended-session resumability, daemon-restart, judge/prior-iteration sessions) and test/project-loop-message-lr-e31b.test.js (queueing during a running loop) both pass unmodified.
  • npm test: 1413/1413 pass (1 pre-existing skip), full suite from repo root.

TASK: lr-6fe5fc

…n-unification with server accept gate (lr-6fe5fc)
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PEACHES - clean (0 findings)

This PR correctly refactors duplicated client-side queue-mode logic into a single isLoopQueueSession derivation.

The narrower framing is right. The task's original claim of a client/server predicate mismatch is wrong; AMoS correctly identified the real defect as independently-duplicated CLIENT-SIDE logic (two hand-rolled copies that drifted, causing lr-fd38ac). The server and client gates ARE intentionally different:

  • Server (handleLoopMessage): answers is a loop running project-wide (loopState.active alone)
  • Client (isLoopQueueSession): answers should this viewed session show queue UI (requires viewing loop's current session)

Extraction is faithful. The new 3-condition predicate replaces duplicated hand-rolled logic in recheckLoopQueueModeFromState identically. updateLoopInputVisibility changes behavior (drops per-session checks) but correctly: finishLoop ensures loopCurrentSessionId equals activeSessionId already implies session is active. Test line 112-116 validates this.

Test is non-vacuous. Line 86-87 asserts isLoopQueueSession is exported; pre-fix that symbol did not exist, test would fail. Boundary conditions verify the logic.

lr-fd38ac behavior holds: ended sessions stay resumable, queueing during running loop not regressed.

{"reviewer": "peaches", "review_status": "clean", "head_sha": "7412eb48a517e67514955b122bb08ae17cd2664f", "pr_number": 397}

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BOBBIE -- clean

Reviewed lib/public/modules/app-loop-ui.js, lib/project-loop.js, test/loop-queue-mode-predicate-lr-6fe5fc.test.js at head 7412eb4 (base main 61c5e9d).

Server gate confirmed unchanged: lib/project-loop.js diff is comment-only insertion above the loop_message handler; the loop_message / loopState.active accept check is byte-identical to main. No logic altered.

Client latch: isLoopQueueSession(loopActive, loopCurrentSessionId, activeSessionId) in app-loop-ui.js consolidates two hand-rolled copies (updateLoopInputVisibility, recheckLoopQueueModeFromState) into one exported predicate. The extraction drops the per-session loop.active and loop.role crafting-exclusion conjunct previously checked inline in updateLoopInputVisibility, on the documented claim that project-loop.js only ever sets loopCurrentSessionId to a coder or judge session and clears it atomically with loop.active in finishLoop(), making that conjunct always redundant with loopCurrentSessionId equal to activeSessionId. Verified this claim is test-enforced, not just asserted: the new test file explicitly passes a stale, contradictory loop object (active false, role crafting) through updateLoopInputVisibility() against store state that says the loop is active and current, and asserts loopQueueMode still comes out true; the removed conjunct is proven inert, not silently dropped. This remains a UI input-routing latch only; the security-relevant accept decision stays server-side and unchanged, consistent with the two prior audits of predecessor PR #396.

No secrets, no new dependency manifest changes (package.json and package-lock.json untouched by this diff), no SAST hits.

Scanners: gitleaks detect over main to head, no leaks found. semgrep config=auto over the three changed files, ran successfully this time (200 rules, 3 files, 0 findings; unlike the #396 final-SHA egress failure). osv-scanner not applicable, no dependency manifest changed in this diff.

Findings: none.

{"reviewer": "bobbie", "review_status": "clean", "head_sha": "7412eb48a517e67514955b122bb08ae17cd2664f", "pr_number": 397}

@clagentic-merger
clagentic-merger Bot merged commit d14992b into main Aug 17, 2026
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Merged via clagentic-loadout v0.2.0

Field Value
Gated HEAD SHA 7412eb48a517e67514955b122bb08ae17cd2664f
Merged SHA 7412eb48a517e67514955b122bb08ae17cd2664f
Reviews clagentic-reviewer[bot], clagentic-security[bot]
CI status no-runner-by-design (0 commit-status entries at HEAD)
task_id lr-6fe5fc

@clagentic-merger
clagentic-merger Bot deleted the chore/lr-6fe5fc-loop-queue-mode-predicate branch August 17, 2026 18:51
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