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sonore

tests PyPI Python 3.10+ License: MIT DOI

Signals and stimuli for auditory research, built for Jupyter.

sonore is a small Python library for making, manipulating, and analyzing sounds the way hearing scientists think about them. Its analysis and synthesis tools cover tones, harmonic complexes, shaped and correlated noises, ERB-spaced subbands, invertible spectrograms, a phase vocoder, interaural cues, HRIR spatialization of moving sources, synthetic room reverberation, and sound texture synthesis. Levels are written as levels (snd + 6*dB), times as seconds (snd[0.1:0.5]), and any sound at the end of a notebook cell plays.

It brings the sounds and representations of hearing research together in one coherent system, held to the following standard: every frame inverts exactly, the mathematics in its design documents is checked by standalone scripts and the code by its tests, and every example in the gallery can be heard beside the code that made it. It is built to learn from and to build on.

The name comes from Pierre Schaeffer's objet sonore, the "sound object": a sound taken as a thing in its own right and studied for how it is heard rather than for what produced it. The Sound object at the center of this library is meant in the same spirit.

▶ Listen to the gallery: every sound in this README and more, each playable next to its plots, with a playhead that follows the sound.

▶ Try it in your browser: one editable cell that runs sonore on the page, through Pyodide, with nothing to install.

▶ Draw sounds with sonore-sketch: draw speech, paint a spectrogram or draw a modulation spectrum with a mouse, or erase parts of a recording's spectrogram or modulation spectrum, and hear what sonore makes of it, in your browser.

Open In Colab A short tutorial you can run in the browser, with nothing to install: sounds, classic and complex stimuli, sound textures, voices, and spatial hearing with reverberation and movement.

sonore is a library under active development and verification. Until version 1.0, its API may change between releases without warning, and it has not yet been fully validated for research use. Please check anything you rely on against an independent implementation.

Contents
1 Using it
 1.1 What it's for
 1.2 Install
 1.3 Gallery
2 The library
 2.1 Conventions
 2.2 What's in it
 2.3 Related projects
3 Background
 3.1 Roadmap
 3.2 References
4 The project
 4.1 Development
 4.2 How sonore was developed
 4.3 License and citation

What it's for

  • Psychophysical stimuli. Pure tones, harmonic complexes with any phase scheme (cosine, sine, alternating, random, Schroeder±), band-limited square, sawtooth and pulse trains, all on a fixed F0 or following any F0 contour (an F0Track, or window times and values) without aliasing, chirps, band-limited and spectrally tilted noise, iterated rippled noise. Everything is reproducible from a seed.
  • Binaural and spatial hearing. Exact fractional ITDs, ILDs, interaurally correlated noise, Oscor and Phasewarp, windowed ITD/ILD/coherence analysis (broadband or per band), and rendering of static or moving sources through measured HRIRs (PKU-IOA, downloaded on first use, or any SOFA file), with each ear's delay sliding continuously so a source can change distance (level, travel time, Doppler) in a room.
  • Synthetic speech. A Klatt-style cascade/parallel formant synthesizer (Klatt, 1980) driven by named parameter tracks (F0, formant frequencies and bandwidths, voicing, aspiration and frication levels), for vowels, consonant continua and breathy voice with every acoustic cue set exactly.
  • Speech in noise. Speech-shaped noise from a long-term average spectrum, mixing at a target SNR, ideal binary and ratio masks with exact resynthesis.
  • Cochlear-implant and envelope/TFS studies. A perfect-reconstruction ERB filterbank, Hilbert envelopes and fine structure, and a channel vocoder.
  • Spectrotemporal modulation. Moving ripples, sums of ripples, and dynamic moving ripples, specified as patterns in time and log-frequency and rendered on tone, harmonic, noise, or low-noise carriers (or any sound's fine structure), plus a modulation spectrum in cycles/octave to verify them.
  • Time and pitch manipulation. A phase vocoder (Gordon & Strawn, 1985) with phase locking: time-stretch without changing pitch, pitch-shift without changing duration, and oscillator-bank resynthesis with arbitrary frequency remapping (e.g. shifting a harmonic complex to make it inharmonic).
  • Rooms. Synthetic impulse responses with frequency-dependent decay from the statistics of real rooms (Traer & McDermott, 2016), with a controllable DRR and decorrelated binaural tails, plus the paper's "unnatural" variants (time-reversed and linear decays; inverted, exaggerated and reduced frequency dependence) and a per-band RT60 measurement.
  • Sound textures. The texture model of McDermott & Simoncelli (2011): measure a recording's envelope, modulation and correlation statistics, and synthesize new samples that share them. A clean-room implementation with analytic gradients; every deviation from the MATLAB toolbox is documented (so.texture.DIFFERENCES_FROM_TOOLBOX).
  • Teaching and demos. One-call overview plots (waveform, spectrum, spectrogram, modulation spectrum) next to an audio player.

sonore is not an experiment runner, does not calibrate to dB SPL, and has no models of the ear or of perception; see "Related projects" below for those.

Install

pip install "sonore[notebook]"   # extras: sofa (HRIR files), play (sounddevice), dev (tests)

or, for the development version:

git clone https://github.com/choyun1/sonore
cd sonore
pip install -e ".[notebook]"

Requires Python ≥ 3.10, numpy, scipy ≥ 1.12, matplotlib, and soundfile.

A first cell in a notebook:

import sonore as so
from sonore import dB

fs = 44100
tone = so.pure_tone(0.5, fs, 1000).ramp(10e-3) - 20 * dB
noise = so.gaussian_noise(0.5, fs, rng=0).ramp(10e-3) - 20 * dB
tone_in_noise = tone + (noise + 5 * dB)  # the tone at -5 dB SNR
so.overview(tone_in_noise)
tone_in_noise  # a Sound at the end of a cell plays

Gallery

The listening gallery has every sound beside plots of the same audio, with a playhead that follows it, and the code for each example. Three of the kinds of plot sonore draws:

Spectrograms. One sentence through a wideband (5 ms) and a narrowband (33 ms) Gabor frame: the first resolves the glottal pulses, the second the harmonics. ▶ listen

Wideband and narrowband spectrograms of a sentence

Cepstrum. The cepstrogram of the same sentence, with so.Cepstrum's F0 beside WORLD's Harvest. ▶ listen

Cepstrogram and cepstral pitch of a sentence

Modulation spectra. Three ripple patterns as specified (top), the synthesized sounds' subband envelopes (middle), and their measured so.ModulationSpectrum (bottom), which peaks at each specified rate and density. ▶ single ▶ sum of two ▶ dynamic

Ripple patterns, envelopes, and modulation spectra

More in the gallery:

Stimuli

Seeing and changing sound

Voices

Spatial hearing

Music

Conventions

  • Sounds. Sound = immutable (n_samples, n_channels) float array + fs. Operations return new Sounds.
  • Arithmetic. a + b mixes, a * b multiplies sample-wise, 2 * a scales, mono broadcasts to stereo.
  • Bands and envelopes. A filterbank's output (Subbands) is a collection of Sounds, and so is its fine structure (.tfs()). Envelopes are not sounds: Envelope and Envelopes are their own types, non-negative, often at a low sampling rate, and applied to sounds by multiplication. Envelopes (one envelope per band) is what the field calls a cochleagram. The Hilbert decomposition is literal: sb == sb.envelopes() * sb.tfs().
  • Levels. a + 6*dB, a - 3*dB. Adding a bare number is an error, so it can't be mistaken for a DC offset. dB is always 20*log10(amplitude).
  • Time. snd[0.1:0.5] slices by seconds; snd.data for samples.
  • Randomness. Every stochastic function takes rng= (a seed or np.random.Generator).
  • Binaural. Positive ITD = right ear leads; positive ILD = right ear louder.
  • Space. Meters, head-centered, x = right, y = front, z = up. hcc = (distance cm, elevation °, azimuth ° clockwise from front).
  • Threads. The large FFTs (filterbanks, Hilbert envelopes, resampling) use every available core. Results don't depend on it; when running several jobs in parallel, so.set_fft_workers(1) (also as a with block) keeps them from competing.
  • Plots. Every plotting function takes an optional ax and returns it; global matplotlib settings are never touched.

What's in it

The folders follow meaning. core holds Sound and the processing that needs no analysis; sources makes sounds from parameters; frames are analyses with an exact inverse, and views are one-way analyses together with the routes back to sound they have (the channel vocoder, WORLD's synthesis, the phase vocoder); spatial and texture are topics built on those. Imports between modules never form a cycle, and core imports nothing above it at module level. plotting is called from every object's .plot(). docs/design/layout.md has the diagram. Most names are also at the top level as so.name; the texture ones are under so.texture and sonore.texture.synth.

Module Contents
core.sound Sound, load
core.units dB, Decibels
core.utils rms, amp_to_db, power_to_db, db_to_amp, db_to_power, freq_to_erb, erb_to_freq, freq_to_mel, mel_to_freq (HTK or Slaney mel)
core.fft set_fft_workers, fft_workers (threads for the large FFTs; default every available core; results identical for any setting)
core.processing pad, truncate, concat, mix, normalize, match_fs, match_channels, relative_db, bandpass, butter_filter, amplitude_modulate, resonator and antiresonator (Klatt's formant and antiformant; frequency and bandwidth may glide, with no clicks)
sources.waveforms silence, pure_tone, harmonic_complex, schroeder_complex, square_wave, sawtooth_wave, pulse_train, linear_chirp, exponential_chirp, gaussian_noise, correlated_noise, iterated_ripple_noise, glottal_source (Liljencrants-Fant glottal pulses on a fixed F0 or a contour, shape set by Fant's Rd, which may change over time; no aliasing), lf_harmonics (the pulse's Fourier coefficients in closed form), lf_pulse (one period, to draw)
sources.klatt klatt_synthesize (a Klatt-style cascade/parallel formant synthesizer: harmonic voicing with Klatt's glottal spectrum or LF pulses (SS, RD), aspiration and frication noise modulated at F0, nasal pole and zero, formants 1-5 in cascade and 1-6 in parallel, radiation; every parameter a number or a (times, values) track), klatt_continuum (evenly spaced parameter sets between two endpoints), KLATT_DEFAULTS
sources.ripples Ripple, RippleSum, DynamicRipple, ripple_sound; patterns can also be any function f(t, x) of time and octaves, and pattern.render(filterbank, dur, fs) gives their Envelopes
frames.frame Frame (invertible analyses: analyze, synthesize as least squares, frame_bounds, energy, adjoint)
frames.filterbank Filterbank (one class for every undecimated bank: a frequency scale, centers on it and a filter shape; canonical dual, tightness measured), cosine_filterbank (perfect-reconstruction cosine banks on the ERB, octave, mel or linear scale, any centers), gammatone_filterbank (exact gammatone responses, causal or zero-phase; envelope_peak_delay gives each filter's latency), morlet_filterbank (Morlet wavelets); all add edge filters by default so synthesis is exact on the whole band, and edges=False gives the bare bank for cochleagrams. subbands, Subbands (a collection of Sounds: .envelopes(), .tfs(), .to_sound())
frames.gabor GaborFrame (the STFT as a frame; any window, zero-padded FFTs), TVGaborFrame (a Gabor frame whose window changes over time, from an explicit schedule, from_function, or pitch_adaptive from an F0 track; exact inverse; coefficients are a TVSTFT), STFT (a GaborFrame analysis: exact inverse, fast Griffin-Lim), TVSTFT (a TVGaborFrame analysis)
views.mask Mask (gains for the coefficients of an STFT, TVSTFT or Subbands; multiply and go back with .to_sound()), ideal_binary_mask, ideal_ratio_mask
views.view View (the base of every view: a discards sentence saying what it drops, and a synthesize and a to_sound that raise NotInvertibleError with that reason and the route back to sound, if any; views with a canonical route back override to_sound)
views.spectra Spectrum (a power spectral density in dB re 1 per Hz; .to_sound with a noise, a sound's phase or the minimum phase as carrier), long_term_spectrum, tandem_power (TANDEM-STRAIGHT-style pitch-adaptive power, after Kawahara et al., 2011; magnitude only, a TFPower), reassigned_spectrogram (Kodera et al., 1978; Auger & Flandrin, 1995: spectrogram cells moved to their reassigned time and frequency, binned for display; not invertible)
views.envelopes Envelope (one envelope; env * snd modulates), Envelopes (one per band, i.e. a cochleagram; .plot(), .modulation_spectrum(), env * subbands); channel_vocode (the channel vocoder of cochlear-implant simulations, after Shannon et al., 1995: band envelopes, lowpassed at any cutoff, on a carrier of noise, tones at the band centers, or any sound)
views.modulation ConstantQModulationFilterbank, OctaveModulationFilterbank (circular, analytic output optional), HannModulationFilterbank (Hann-windowed complex kernels of a whole number of cycles, defined in time: constant Q or one fixed window, centered or causal), ModulationSpectrum (linear-frequency from an STFT, or .octave() in cycles/octave; one made from envelopes can be edited with .with_gain() and heard with .to_sound(carrier=...), the carrier supplying the modulation phase and fine structure; .from_blobs() draws a target from ModulationBlobs at a chosen rms depth)
views.modspectrogram ModulationSpectrogram (a modulation spectrum per time window: power, local mean and depth for every acoustic band and modulation rate, from any Envelopes, with a valid mask; .plot() as rate against time, one band, or band against time at one rate; .at(t), .slices(t), .animate(); not invertible)
views.cepstrum Cepstrum (the real cepstrum of an STFT or TVSTFT: rectangular liftering with a fixed or per-time-window cutoff, the cepstral envelope, resynthesis with the original phase, exact when unliftered, or the minimum phase, and classic cepstral F0 after Noll, 1967)
views.mfcc MFCC (mel-frequency cepstral coefficients of a Sound, with the usual speech settings, or of any STFT or TVSTFT: HTK or Slaney mel, height- or area-normalized triangles straight in mel or in Hz, the mel spectrogram, deltas, the smoothed envelope the coefficients keep, .plot(); reproduces Kaldi's and librosa's numbers to rounding error; not invertible)
views.f0 f0_track → F0Track (F0 every 5 ms with a voiced/unvoiced decision: candidates from YIN's difference function, refinement by the instantaneous frequency of six harmonics, a periodicity score, a Viterbi pass; .plot(); checked against laryngograph F0), scale_f0 (a pitch change on any F0 contour, with a range factor)
views.timbre log_attack_time and attack_segment (the attack by Peeters et al.'s weakest-effort method), spectral_centroid (magnitude spectrum by default, as the paper) and spectral_flux → DescriptorTrack (one value per 5.8 ms, with .median and .iqr); timbre descriptors written from Peeters et al. (2011), checked in tools/check_timbre_claims.py
views.spectral_envelope cheaptrick → SpectralEnvelope (WORLD's CheapTrick, ported exactly: it matches WORLD to floating-point precision), warp_frequency (formants moved along frequency on any envelope or aperiodicity, by a ratio, a ratio over time or any frequency map), GridEnvelope (any envelope as power on a grid, as Cepstrum.envelope_view() and MFCC.envelope_view() give)
views.aperiodicity d4c → Aperiodicity (WORLD's D4C, ported exactly), harmonic_aperiodicity (the share of noise, by fitting the harmonics)
views.world world_synthesize (WORLD's synthesis, sample for sample, from an F0 track, envelope and aperiodicity; WORLD's own noise stream by default, or fresh noise from an rng; reads any F0 track and any envelope), DIFFERENCES_FROM_WORLD
views.phasevocoder time_stretch, pitch_shift (identity phase locking), pv_analyze → PVAnalysis (instantaneous frequency; oscillator-bank to_sound with time_scale and freq_map)
spatial.binaural apply_itd_ild, simple_bir, interaural_cues, oscor, phasewarp
spatial.spatialization HRIRSet (PKU-IOA, SOFA; onset-aligned interpolation), spatialize, move_sound (paths as functions of time, continuous ear delays, room tail), hcc_trajectory and other trajectories, coordinate conversions, distance_gain_db
spatial.hrir_data load_hrirs: public HRIR databases (PKU-IOA) downloaded on first use, checksum-verified and cached
spatial.reverb synth_ir (natural rooms, or the paper's atypical decay_shape / rt60_profile / drr_profile variants), band_rt60s, measure_rt60
texture.stats TextureModel, TextureStats (.measure, .snr, .replace for hybrids, .save/.load)
texture.synth synthesize (full loop), impose_channel; gradients in texture.grad
plotting overview and the plot_* functions behind each object's .plot(); plot_tf_db draws any time-frequency level on non-uniform time windows; modulation spectrograms draw invalid cells gray and animate with their sound; cochleagrams take align="peak" (draw causal gammatone bands without their latency) and fscale="linear" (to match spectrograms)

Related projects

Where to go for what sonore leaves out:

  • slab: calibrated levels in dB SPL, playback, trial sequences and adaptive staircases. Its sound making overlaps with sonore's, and the two share the same sample layout (samples × channels), so a sound passes between them in one line:

    s = slab.Sound(snd.data, samplerate=snd.fs)  # sonore to slab; then set s.level in dB SPL
    snd = so.Sound(s.data, s.samplerate)  # slab to sonore

    slab reads samples as pascals, so a sonore sound at RMS 1 shows as 94 dB SPL until you set its level.

  • PsychoPy: running experiments.

  • Auditory Modeling Toolbox (MATLAB/Octave) and torch_amt (PyTorch): models of the auditory system that predict what a listener hears.

  • brian2hears: auditory periphery and spiking models.

  • MoSQITo: loudness, sharpness, roughness and other sound quality metrics.

  • Parselmouth (Praat in Python) and pyworld (WORLD): speech analysis and synthesis.

  • librosa: music and audio analysis.

  • pyroomacoustics: geometric room simulation.

  • pyfar / sofar: acoustics and SOFA files.

  • sonore-sketch (source): five tabs, each one of sonore's routes back to sound with a surface to draw on. Draw speech (formant tracks for the Klatt synthesizer), Paint spectrogram, Erase spectrogram (of a recording), Draw modulation (blobs on a modulation spectrum) and Erase modulation (of a recording). It runs sonore in the browser, with nothing to install.

Roadmap

Only work still to do is listed here. Finished items are in docs/roadmap-done.md, and changes by release in CHANGELOG.md.

Next

  • Code audit. A line-by-line human read of src/sonore, one module per sitting, each closing the gaps in its tests; progress in issue #48.

Texture synthesis

  • Modulation convergence. Rebalance the objective so modulation power converges: it reaches 30 dB SNR when imposed without the correlation classes, but 18-23 dB in full synthesis.
  • All channels at once. Impose the channels jointly; the per-channel objective is overhead-bound (about 2 s per iteration for 5 s of sound).
  • Validation. Run the MATLAB toolbox on the same original recordings and compare with its published examples.

Other

  • The rest of KLSYN88's voice-quality controls (Klatt & Klatt, 1990) for the formant synthesizer: open quotient, spectral tilt, flutter, double pulsing, and its KLGLOTT88 source.
  • A decimated, invertible constant-Q transform (nonstationary Gabor frames in frequency).
  • Peak-based sinusoidal modeling (McAulay & Quatieri, 1986) alongside the channel oscillator bank.
  • Routes back to sound from a sharpened time-frequency picture: a synchrosqueezed STFT (the coefficients moved in frequency only, so it stays exactly invertible) and partials tracked on the reassigned spectrogram, played by an oscillator bank (as in Fitz & Haken's Loris).
  • On-demand download of other public HRIR databases.
  • A block-by-block (streaming) modulation spectrogram, as the reference for a live version on a phone: the modulation spectrum of everyday sounds as they happen.

References

Each entry is the citation and a link to the work: the DOI where one is confirmed, otherwise the publisher or another stable page. After it come tags naming the module(s) in What's in it that implement or follow the work, linked to the source: a tag such as representations.reassigned_spectrogram goes to that definition, a bare module name to the whole file. Last, set apart by a ·, are the gallery pages (▶) and roadmap items that cite it. Works with no tag are not implemented yet.

Reference implementations

Implementations by a paper's authors or widely used ports, with how sonore relates to each. "Cross-checked" means a script in tools/ compares the two numerically; "consulted" means the code was read for behavior but not copied.

  • Sound Texture Synthesis Toolbox v1.7 (MATLAB), McDermott lab: the authors' implementation of McDermott & Simoncelli (2011). Consulted; sonore is a clean-room implementation from the paper, and every deliberate difference is listed in so.texture.DIFFERENCES_FROM_TOOLBOX. texture filterbank.Cosine modulation
  • wil-j-wil/texture_stats (Python, MIT): a port of the toolbox's statistics. Cross-checked by tools/crosscheck_texture_stats.py. texture.TextureStats
  • mcdermottLab/pycochleagram (Python): the lab's port of the toolbox's cochleagram code, including the cosine filterbank. Not yet cross-checked. filterbank.Cosine
  • LTFAT (MATLAB/Octave, GPLv3): frsynabs with 'fgriflim' is the fast Griffin-Lim from the group of Perraudin, Balazs & Søndergaard (2013); librosa.griffinlim is a widely used Python version. Neither is cross-checked yet. gabor.STFT.griffin_lim
  • SciPy ShortTimeFFT (BSD-3): wrapped by GaborFrame. Its frame operator, bounds and least-squares inverse are cross-checked against dense matrices in the tests and in tools/check_frames_step1_claims.py (docs/design/frames/frames.md, step 1). gabor.GaborFrame gabor.STFT
  • Gammatone filterbanks in Slaney's Auditory Toolbox and MATLAB's gammatoneFilterBank are time-domain IIR approximations; gammatone_filterbank uses the exact frequency response instead (derivation in docs/design/frames/frames.md, step 2). Consulted for conventions only. filterbank.Gammatone
  • SciPy minimum_phase (homomorphic method), the real-cepstrum definition MATLAB's rceps documents, and Praat's PowerCepstrogram through parselmouth (GPLv3): cross-checked by tools/crosscheck_cepstrum.py, Praat at development time only. cepstrum.Cepstrum
  • Kaldi's compute-mfcc-feats, through kaldi-native-fbank (Apache-2.0), a C++ re-implementation of Kaldi's feature code: its MFCCs and log mel energies are stored by tools/make_kaldi_fixtures.py, and the tests compare MFCC with them to float32 precision (no DC removal, pre-emphasis or energy, which sonore leaves to the sound). The primary reference, standing in for HTK, whose download site was unreachable. mfcc.MFCC
  • librosa (ISC) feature.mfcc, feature.melspectrogram and feature.delta: their output for three settings is stored by tools/make_mfcc_fixtures.py, and the tests compare MFCC with it (mel power to 3e-7, coefficients to 1e-8, both relative to the largest value). tools/crosscheck_mfcc.py also reproduces python_speech_features 0.6 exactly. Both are development-time only. mfcc.MFCC
  • LTFAT (GPLv3) and nsgt (Artistic License 2.0): frame theory in code, for dev-time cross-checks only because of their licenses. Not yet cross-checked. frame

Development

pip install -e ".[dev]"
pytest                             # ~40 s; one test file per module
ruff check . && ruff format .
python docs/gallery/build.py       # regenerate the listening gallery (a few minutes)

How sonore was developed

sonore began as sigtools, the code I (Adrian Cho) wrote in graduate school to make psychoacoustic stimuli (migrating from sigtools). The 0.2 redesign and everything since were developed together with Claude, Anthropic's AI assistant, in chat sessions during 2026.

What Claude did. Wrote most of the code, tests, documentation, and gallery since 0.2, delivered as patches; drafted design documents; ran numerical checks and profiling; and looked up and checked citations.

What I did. Decided what sonore is for and what goes in it, including its API conventions, the texture work and its milestones, and the roadmap and architecture. I chose and documented the texture recordings and set the working rules: implement from the papers, verify every claim numerically, document every deviation and data choice, and write a design document before large features. I reviewed and applied each patch. The design principles that came out of this are summarized in docs/design/philosophy.md.

How it is verified. I have not read every line by hand. What I rely on instead is the following:

  • The test suite, with one file per module.
  • Finite-difference and dense-matrix checks of the mathematics.
  • Cross-checks against independent implementations (see "Reference implementations").
  • Written records of every decision (DIFFERENCES_FROM_TOOLBOX, docs/textures/SOURCES.md, docs/design/).
  • The listening gallery, since these are sounds and should be heard.

I am responsible for sonore's correctness. If something is wrong, please open an issue.

License and citation

MIT; see LICENSE. If sonore is useful in your research, please cite it using CITATION.cff; the Cite this repository button in the GitHub sidebar gives the same citation in APA and BibTeX.

Every release is archived on Zenodo. The all-versions DOI DOI always points to the latest version. Each version also has its own DOI; cite the version you used.

  • 0.5.0: DOI
  • 0.4.0: DOI
  • 0.3.1: DOI

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Signals and stimuli for auditory research, built for Jupyter: generators, filterbanks, invertible spectrograms, binaural cues, spatialization, reverb and sound textures.

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