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campdotdev
shaders
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feat(shaders): add LiquidGradient (#244)
Release
#221:
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feat(docs): build the Performant card's story (#243)
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#220:
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feat(docs): build the Extensible card's story (#242)
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#219:
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refactor(docs): remove POSTER_SIZES, which does nothing while images …
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#218:
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fix(docs): resize the favorites' scenes and card posters to the 1440p…
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#217:
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feat(docs): match the homepage's widths and spacing to the updated mo…
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#216:
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feat(docs): add the homepage's features section (#238)
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#215:
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docs: add feature card, story, and still frame to the glossary (#237)
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#214:
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feat(docs): render the homepage hero at the device's pixel ratio (#236)
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#213:
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perf(shaders): draw Aurora's field into a texture once per frame (#235)
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#212:
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feat(shaders): let a scene set a frame cap with maxFPS (#234)
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#211:
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docs: rename CONTEXT.md to GLOSSARY.md (#232)
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#210:
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docs: define frame cap (#231)
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#209:
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docs: give implement-spec, bisect, and PR checkouts a worktree (#230)
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#208:
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perf(shaders): move the work that's the same for every pixel out of A…
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#207:
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perf(shaders): drop MSAA and depth from every scene (#228)
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#206:
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ci: split visual regression across four shards (#227)
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#205:
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feat(shaders): show GPU time in ShaderMonitor, and benchmark Aurora a…
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#204:
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feat(docs): cut the card tab into a hovered favorite (#225)
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#203:
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feat(docs): turn the homepage hero into Aurora's demo on scroll (#224)
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#202:
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refactor(docs): let a second page host Aurora's demo (#223)
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#201:
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fix(shaders): redraw a running scene straight after a resize (#222)
Release
#200:
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feat(docs): prototype the hero-to-demo change on a dev route (#221)
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#199:
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feat(docs): make favorites come alive on hover (#219)
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#198:
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refactor(docs): share the visually hidden class across the six module…
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#197:
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